fix comp mirrors to work with gl engines...
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@ -1976,6 +1976,7 @@ _e_comp_win_mirror_add(E_Comp_Win *cw)
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{
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Evas_Native_Surface ns;
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evas_object_image_size_set(o, w, h);
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ns.version = EVAS_NATIVE_SURFACE_VERSION;
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ns.type = EVAS_NATIVE_SURFACE_X11;
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ns.data.x11.visual = cw->vis;
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@ -1996,8 +1997,8 @@ _e_comp_win_mirror_add(E_Comp_Win *cw)
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evas_object_image_data_set(o, pix);
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if (!argb)
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evas_object_image_data_set(cw->obj, pix);
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evas_object_image_size_set(o, w, h);
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}
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evas_object_image_size_set(o, w, h);
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}
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else if (cw->real_obj)
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{
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