remove more useless E_Comp struct members

This commit is contained in:
Mike Blumenkrantz 2016-09-09 11:35:08 -04:00
parent 94f6b03ec3
commit 528cdd2614
3 changed files with 0 additions and 5 deletions

View File

@ -847,7 +847,6 @@ _e_comp_free(E_Comp *c)
if (c->render_animator) ecore_animator_del(c->render_animator);
if (c->update_job) ecore_job_del(c->update_job);
if (c->screen_job) ecore_job_del(c->screen_job);
if (c->nocomp_delay_timer) ecore_timer_del(c->nocomp_delay_timer);
if (c->nocomp_override_timer) ecore_timer_del(c->nocomp_override_timer);
ecore_job_del(c->shape_job);

View File

@ -130,7 +130,6 @@ struct _E_Comp
Ecore_Job *update_job; //job to trigger render updates
Evas_Object *fps_bg;
Evas_Object *fps_fg;
Ecore_Job *screen_job;
Ecore_Timer *nocomp_delay_timer; //delay before activating nocomp in x11
Ecore_Timer *nocomp_override_timer; //delay before overriding nocomp in x11
int animating; //number of animating comp objects
@ -144,7 +143,6 @@ struct _E_Comp
Ecore_Window cm_selection; //FIXME: move to comp_x ?
E_Client *nocomp_ec; //window that triggered nocomp mode
int depth;
unsigned int input_key_grabs; //number of active compositor key grabs
unsigned int input_mouse_grabs; //number of active compositor mouse grabs

View File

@ -5414,8 +5414,6 @@ _e_comp_x_setup(Ecore_X_Window root, int w, int h)
return NULL;
*/
}
e_comp->depth = att.depth;
e_alert_composite_win(root, e_comp->win);
if (!e_comp->ee)