Take an extra reference on wayland clients
We need to make sure wayland clients aren't deleted while the scene graph has their data pointers, so we take an extra reference when creating them. We drop that reference by clearing the client's image data and putting it in the render post_updates list.
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@ -136,6 +136,18 @@ _e_comp_wl_evas_cb_hide(void *data, Evas *evas EINA_UNUSED, Evas_Object *obj EIN
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EINA_LIST_FOREACH(ec->e.state.video_child, l, tmp)
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evas_object_hide(tmp->frame);
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if (!e_object_is_del(E_OBJECT(ec))) return;
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e_comp_object_dirty(ec->frame);
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e_comp_object_damage(ec->frame, 0, 0, ec->w, ec->h);
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if (!e_comp_object_render(ec->frame)) return;
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if (!ec->on_post_updates)
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{
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ec->on_post_updates = EINA_TRUE;
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e_comp->post_updates = eina_list_append(e_comp->post_updates, ec);
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}
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else e_object_unref(E_OBJECT(ec));
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}
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static void
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@ -1532,6 +1544,8 @@ _e_comp_wl_compositor_cb_surface_create(struct wl_client *client, struct wl_reso
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#endif
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/* emit surface create signal */
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wl_signal_emit(&e_comp_wl->signals.surface.create, res);
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e_object_ref(E_OBJECT(ec));
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}
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static void
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