set client input rects more accurately, accounting for SSD
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6f455ac9c3
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6692cefaf5
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@ -2293,7 +2293,10 @@ _e_comp_smart_move(Evas_Object *obj, int x, int y)
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evas_object_move(cw->clip, 0, 0);
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evas_object_move(cw->effect_obj, x, y);
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if (cw->input_obj)
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evas_object_geometry_set(cw->input_obj, cw->x + cw->input_rect.x, cw->y + cw->input_rect.y, cw->input_rect.w, cw->input_rect.h);
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evas_object_geometry_set(cw->input_obj,
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cw->x + cw->input_rect.x + (!!cw->frame_object * cw->client_inset.l),
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cw->y + cw->input_rect.y + (!!cw->frame_object * cw->client_inset.t),
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cw->input_rect.w, cw->input_rect.h);
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/* this gets called once during setup to init coords offscreen and guarantee first move */
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if (e_comp && cw->visible)
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e_comp_shape_queue();
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@ -2333,7 +2336,10 @@ _e_comp_smart_resize(Evas_Object *obj, int w, int h)
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evas_object_resize(cw->effect_obj, w, h);
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if (cw->zoomobj) e_zoomap_child_resize(cw->zoomobj, pw, ph);
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if (cw->input_obj)
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evas_object_geometry_set(cw->input_obj, cw->x + cw->input_rect.x, cw->y + cw->input_rect.y, cw->input_rect.w, cw->input_rect.h);
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evas_object_geometry_set(cw->input_obj,
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cw->x + cw->input_rect.x + (!!cw->frame_object * cw->client_inset.l),
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cw->y + cw->input_rect.y + (!!cw->frame_object * cw->client_inset.t),
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cw->input_rect.w, cw->input_rect.h);
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/* resize render update tiler */
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if (!first)
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{
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@ -2899,7 +2905,7 @@ e_comp_object_input_area_set(Evas_Object *obj, int x, int y, int w, int h)
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if ((cw->input_rect.x == x) && (cw->input_rect.y == y) &&
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(cw->input_rect.w == w) && (cw->input_rect.h == h)) return;
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EINA_RECTANGLE_SET(&cw->input_rect, x, y, w, h);
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if (x || y || (w != cw->w) || (h != cw->h))
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if (x || y || (w != cw->ec->client.w) || (h != cw->ec->client.h))
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{
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if (!cw->input_obj)
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{
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@ -2910,8 +2916,9 @@ e_comp_object_input_area_set(Evas_Object *obj, int x, int y, int w, int h)
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evas_object_clip_set(cw->input_obj, cw->clip);
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evas_object_smart_member_add(cw->input_obj, obj);
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}
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evas_object_geometry_set(cw->input_obj, MAX(cw->x, 0) + x, MAX(cw->y, 0) + y, w, h);
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evas_object_layer_set(cw->input_obj, 9999);
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evas_object_geometry_set(cw->input_obj,
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MAX(cw->ec->client.x + (!!cw->frame_object * cw->client_inset.l), 0) + x,
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MAX(cw->ec->client.y + (!!cw->frame_object * cw->client_inset.t), 0) + y, w, h);
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evas_object_pass_events_set(cw->obj, 1);
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if (cw->visible) evas_object_show(cw->input_obj);
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}
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