when not dealing with a re_manage client (persisting from previous E instance), we're almost definitely going to get multiple full-window damages as a new client starts up. the first damage USUALLY results in a garbage render, so ignoring it makes the first frame become actual window content (good!) or a transparent rect until the client finishes drawing (not good!), which is at least an improvement over showing random pixelsdevs/discomfitor/eo
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