nocomp checks more correctly skip comp_skip objects
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@ -96,7 +96,7 @@ _e_comp_visible_object_is(Evas_Object *obj, Evas_Coord x, Evas_Coord y, Evas_Coo
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const char *type = evas_object_type_get(obj);
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Evas_Coord xx, yy, ww, hh;
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if (!type) return EINA_FALSE;
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if ((!type) || (!e_util_strcmp(type, "e_comp_object"))) return EINA_FALSE;
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evas_object_geometry_get(obj, &xx, &yy, &ww, &hh);
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if (E_INTERSECTS(x, y, w, h, xx, yy, ww, hh))
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{
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@ -176,7 +176,11 @@ _e_comp_fullscreen_check(E_Comp *c)
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if (ec->ignored || ec->input_only || (!evas_object_visible_get(ec->frame)))
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continue;
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if (!e_comp_util_client_is_fullscreen(ec)) return NULL;
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if (!e_comp_util_client_is_fullscreen(ec))
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{
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if (evas_object_data_get(ec->frame, "comp_skip")) continue;
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return NULL;
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}
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while (o)
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{
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if (_e_comp_visible_object_is_above
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