set NULL image pixel data during x11 render when no damages exist
fixes a weird corner case where shapeless clients try to sneak a fast one by and you gotta be like http://i.imgur.com/irwmnCT.webm ref T3157
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@ -3837,6 +3837,7 @@ e_comp_object_render(Evas_Object *obj)
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}
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RENDER_DEBUG("UPDATE [%p] %i %i %ix%i", cw->ec, r->x, r->y, r->w, r->h);
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}
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if (!it) pix = NULL;
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goto end;
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}
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@ -3863,6 +3864,7 @@ e_comp_object_render(Evas_Object *obj)
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e_pixmap_image_data_argb_convert(cw->ec->pixmap, pix, srcpix, r, stride);
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RENDER_DEBUG("UPDATE [%p]: %d %d %dx%d -- pix = %p", cw->ec, r->x, r->y, r->w, r->h, pix);
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}
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if (!it) pix = NULL;
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eina_iterator_free(it);
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end:
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evas_object_image_data_set(cw->obj, cw->blanked ? NULL : pix);
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