e/drobshadow: Rename y1 variable to yy1 to avoid shadow global y1.

I know thats not really nice, but we are using y1 all over the place and math.h has it as a global.

SVN revision: 72524
This commit is contained in:
Stefan Schmidt 2012-06-20 07:54:19 +00:00
parent 375ffb08c5
commit 8503f0b041
1 changed files with 28 additions and 28 deletions

View File

@ -33,7 +33,7 @@ static void _ds_shadow_move(Shadow *sh, int x, int y);
static void _ds_shadow_resize(Shadow *sh, int w, int h);
static void _ds_shadow_shaperects(Shadow *sh);
static int _ds_shadow_reshape(void *data);
static void _ds_edge_scan(Shpix *sp, Tilebuf *tb, int bsz, int x1, int y1, int x2, int y2);
static void _ds_edge_scan(Shpix *sp, Tilebuf *tb, int bsz, int x1, int yy1, int x2, int y2);
static void _ds_shadow_recalc(Shadow *sh);
static void _ds_config_darkness_set(Dropshadow *ds, double v);
static void _ds_config_shadow_xy_set(Dropshadow *ds, int x, int y);
@ -57,7 +57,7 @@ static void _ds_shstore_free(Shstore *st);
static void _ds_shstore_object_set(Shstore *st, Evas_Object *o);
static void _ds_object_unset(Evas_Object *o);
static int _tilebuf_x_intersect(Tilebuf *tb, int x, int w, int *x1, int *x2, int *x1_fill, int *x2_fill);
static int _tilebuf_y_intersect(Tilebuf *tb, int y, int h, int *y1, int *y2, int *y1_fill, int *y2_fill);
static int _tilebuf_y_intersect(Tilebuf *tb, int y, int h, int *yy1, int *y2, int *y1_fill, int *y2_fill);
static int _tilebuf_intersect(int tsize, int tlen, int tnum, int x, int w, int *x1, int *x2, int *x1_fill, int *x2_fill);
static void _tilebuf_setup(Tilebuf *tb);
static Tilebuf *_tilebuf_new(int w, int h);
@ -645,7 +645,7 @@ _ds_shadow_reshape(void *data)
}
static void
_ds_edge_scan(Shpix *sp, Tilebuf *tb, int bsz, int x1, int y1, int x2, int y2)
_ds_edge_scan(Shpix *sp, Tilebuf *tb, int bsz, int x1, int yy1, int x2, int y2)
{
int x, y;
unsigned char *ptr, *pptr;
@ -653,9 +653,9 @@ _ds_edge_scan(Shpix *sp, Tilebuf *tb, int bsz, int x1, int y1, int x2, int y2)
if (x1 == x2) /* scan vert */
{
pptr = sp->pix + ((y1 - 1) * sp->w) + x1;
ptr = sp->pix + (y1 * sp->w) + x1;
for (y = y1; y <= y2; y++)
pptr = sp->pix + ((yy1 - 1) * sp->w) + x1;
ptr = sp->pix + (yy1 * sp->w) + x1;
for (y = yy1; y <= y2; y++)
{
val = ptr[0] + ptr[-1] + pptr[0] + pptr[-1];
if ((val != 0) && (val != (255 * 4)))
@ -668,17 +668,17 @@ _ds_edge_scan(Shpix *sp, Tilebuf *tb, int bsz, int x1, int y1, int x2, int y2)
pptr += sp->w;
}
}
else if (y1 == y2) /* scan horiz */
else if (yy1 == y2) /* scan horiz */
{
pptr = sp->pix + ((y1 - 1) * sp->w) + x1;
ptr = sp->pix + (y1 * sp->w) + x1;
pptr = sp->pix + ((yy1 - 1) * sp->w) + x1;
ptr = sp->pix + (yy1 * sp->w) + x1;
for (x = x1; x <= x2; x++)
{
val = ptr[0] + ptr[-1] + pptr[0] + pptr[-1];
if ((val != 0) && (val != (255 * 4)))
_tilebuf_add_redraw(tb,
x - (bsz + 1),
y1 - (bsz + 1),
yy1 - (bsz + 1),
(bsz + 1) * 2,
(bsz + 1) * 2);
ptr++;
@ -703,7 +703,7 @@ _ds_shadow_recalc(Shadow *sh)
Eina_List *l, *ll;
Shpix *sp;
int shw, shh, bsz;
int x1, y1, x2, y2;
int x1, yy1, x2, y2;
if ((!rects) && (sh->toosmall))
sh->square = 1;
@ -743,10 +743,10 @@ _ds_shadow_recalc(Shadow *sh)
r = l->data;
x1 = bsz + r->x;
y1 = bsz + r->y;
yy1 = bsz + r->y;
x2 = bsz + r->x + r->w - 1;
y2 = bsz + r->y + r->h - 1;
_ds_shpix_fill(sp, x1, y1, (x2 - x1) + 1, (y2 - y1) + 1, 255);
_ds_shpix_fill(sp, x1, yy1, (x2 - x1) + 1, (y2 - yy1) + 1, 255);
}
}
@ -765,21 +765,21 @@ _ds_shadow_recalc(Shadow *sh)
r = l->data;
x1 = bsz + r->x;
y1 = bsz + r->y;
yy1 = bsz + r->y;
x2 = bsz + r->x + r->w - 1;
y2 = bsz + r->y + r->h - 1;
if (x1 < 1) x1 = 1;
if (x1 >= (sp->w - 1)) x1 = (sp->w - 1) - 1;
if (x2 < 1) x1 = 1;
if (x2 >= (sp->w - 1)) x2 = (sp->w - 1) - 1;
if (y1 < 1) y1 = 1;
if (y1 >= (sp->h - 1)) y1 = (sp->h - 1) - 1;
if (y2 < 1) y1 = 1;
if (yy1 < 1) yy1 = 1;
if (yy1 >= (sp->h - 1)) yy1 = (sp->h - 1) - 1;
if (y2 < 1) yy1 = 1;
if (y2 >= (sp->h - 1)) y2 = (sp->h - 1) - 1;
_ds_edge_scan(sp, tb, bsz, x1, y1, x2 + 1, y1);
_ds_edge_scan(sp, tb, bsz, x1, yy1, x2 + 1, yy1);
_ds_edge_scan(sp, tb, bsz, x1, y2 + 1, x2 + 1, y2 + 1);
_ds_edge_scan(sp, tb, bsz, x1, y1, x1, y2 + 1);
_ds_edge_scan(sp, tb, bsz, x2 + 1, y1, x2 + 1, y2 + 1);
_ds_edge_scan(sp, tb, bsz, x1, yy1, x1, y2 + 1);
_ds_edge_scan(sp, tb, bsz, x2 + 1, yy1, x2 + 1, y2 + 1);
}
}
/* its a rect - just add the rect outline */
@ -1300,7 +1300,7 @@ static void
_ds_gauss_blur_v(unsigned char *pix, unsigned char *pix_dst, int pix_w, int pix_h, unsigned char *lut, int blur, int q, int rx, int ry, int rxx, int ryy)
{
int x, y;
int i, sum, weight, l, l1, l2, wt, y1, y2;
int i, sum, weight, l, l1, l2, wt, yy1, y2;
unsigned char *p1, *p2, *pp;
int full, useful;
@ -1311,15 +1311,15 @@ _ds_gauss_blur_v(unsigned char *pix, unsigned char *pix_dst, int pix_w, int pix_
{
useful = 1;
y1 = y - (blur - 1);
yy1 = y - (blur - 1);
l1 = 0;
y2 = y + (blur - 1);
l2 = (blur * 2) - 2;
if (y1 < 0)
if (yy1 < 0)
{
useful = 0;
l1 -= y1;
y1 = 0;
l1 -= yy1;
yy1 = 0;
}
if (y2 >= pix_h)
{
@ -1327,7 +1327,7 @@ _ds_gauss_blur_v(unsigned char *pix, unsigned char *pix_dst, int pix_w, int pix_
l2 -= y2 - pix_h + 1;
}
pp = pix + (y1 * pix_w) + rx;
pp = pix + (yy1 * pix_w) + rx;
p2 = pix_dst + (y * pix_w) + rx;
if (useful)
{
@ -1924,10 +1924,10 @@ _tilebuf_x_intersect(Tilebuf *tb, int x, int w, int *x1, int *x2, int *x1_fill,
}
static int
_tilebuf_y_intersect(Tilebuf *tb, int y, int h, int *y1, int *y2, int *y1_fill, int *y2_fill)
_tilebuf_y_intersect(Tilebuf *tb, int y, int h, int *yy1, int *y2, int *y1_fill, int *y2_fill)
{
return _tilebuf_intersect(tb->tile_size.h, tb->outbuf_h, tb->tiles.h,
y, h, y1, y2, y1_fill, y2_fill);
y, h, yy1, y2, y1_fill, y2_fill);
}
static int