fix ibar mouse in/out animations
previous operation resulted in repeated show/hide signals which looked bad. going to have to investigate timer settings on this, current behavior, while a step in the right direction, seems unusable for me with the mismatch of no delay to show, LOOOOOOONG delay to hide
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@ -58,6 +58,7 @@ struct _IBar
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Eina_Inlist *icons;
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IBar_Order *io;
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Evas_Coord dnd_x, dnd_y;
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IBar_Icon *menu_icon;
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Eina_Bool focused : 1;
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};
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@ -1152,6 +1153,7 @@ _ibar_icon_menu(IBar_Icon *ic, Eina_Bool grab)
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edje_object_signal_emit(o, "e,state,hidden", "e");
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edje_object_message_signal_process(o);
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e_gadcon_popup_show(ic->menu);
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ic->ibar->menu_icon = ic;
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{
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Evas_Coord x, y, iw, ih, ox, oy;
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evas_object_geometry_get(ic->o_holder, &x, &y, &iw, &ih);
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@ -1173,16 +1175,15 @@ _ibar_icon_menu(IBar_Icon *ic, Eina_Bool grab)
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static void
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_ibar_icon_menu_show(IBar_Icon *ic, Eina_Bool grab)
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{
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IBar_Icon *ic2;
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EINA_INLIST_FOREACH(ic->ibar->icons, ic2)
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{
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if (ic2 == ic) continue;
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if (ic2->menu) _ibar_icon_menu_hide(ic2, ic2->menu_grabbed);
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}
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if (ic->ibar->menu_icon && (ic->ibar->menu_icon != ic))
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_ibar_icon_menu_hide(ic->ibar->menu_icon, ic->ibar->menu_icon->menu_grabbed);
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if (ic->menu)
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{
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edje_object_signal_emit(ic->menu->o_bg, "e,action,show", "e");
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if (ic->ibar->menu_icon != ic)
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{
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edje_object_signal_emit(ic->menu->o_bg, "e,action,show", "e");
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ic->ibar->menu_icon = ic;
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}
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return;
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}
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ic->drag.start = 0;
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@ -1196,6 +1197,8 @@ _ibar_icon_menu_hide(IBar_Icon *ic, Eina_Bool grab)
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{
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if (!ic->menu) return;
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if (ic->menu_grabbed != grab) return;
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if (ic->ibar->menu_icon == ic)
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ic->ibar->menu_icon = NULL;
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E_FREE_FUNC(ic->hide_timer, ecore_timer_del);
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ic->menu_grabbed = EINA_FALSE;
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edje_object_signal_emit(ic->menu->o_bg, "e,action,hide", "e");
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