client evas objects - fix - dont use precise for shaped input

shaped input doesnt affect or make custom copies of pixel data, thus
precise inside can't work (it can only work if the pixel data is local
- thus textur efrom pixmap is not going to produce valid data thus...
you get the drift). this fixes some odd focus/event things with some
windows that use shaped input only

Carsten Haitzler 4 months ago
parent 5cf747d45d
commit a1600a137f
  1. 2
  2. 2

@ -972,7 +972,7 @@ _e_comp_object_pixels_get(void *data, Evas_Object *obj)
if (e_object_is_del(E_OBJECT(ec))) return;
/* shaped clients get precise mouse events to handle transparent pixels */
evas_object_precise_is_inside_set(cw->obj, ec->shaped || ec->shaped_input);
evas_object_precise_is_inside_set(cw->obj, ec->shaped);
//INF("%p PX(%dx%d) EC(%dx%d) CW(%dx%d)", ec, pw, ph, ec->w, ec->h, cw->w, cw->h);
//e_comp_object_frame_wh_adjust(cw->smart_obj, pw, ph, &pw, &ph);

@ -593,7 +593,7 @@ _e_deskmirror_mirror_setup(Mirror *m)
evas_object_pass_events_set(m->mirror, !m->ec);
if (m->ec) evas_object_data_set(m->mirror, "E_Client", m->ec);
evas_object_precise_is_inside_set(m->mirror, m->ec && (m->ec->shaped || m->ec->shaped_input));
evas_object_precise_is_inside_set(m->mirror, m->ec && (m->ec->shaped));
e_layout_pack(m->sd->layout, m->mirror);
if (m->sd->handlers) // no handlers = we're setting up = there's no possible listeners