Add frame and destroy signals to output
Signed-off-by: Chris Michael <devilhorns@comcast.net>
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@ -44,6 +44,12 @@ struct _E_Output
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struct wl_global *global;
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} wl;
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struct
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{
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struct wl_signal frame;
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struct wl_signal destroy;
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} signals;
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/* TODO: add backlight and dpms support */
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void (*cb_repaint_start)(E_Output *output);
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