add E_Win_Cb typedef
this is mostly cosmetic, but I thought it might be a little more descriptive?
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@ -228,7 +228,7 @@ static void
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_e_win_hide(void *obj)
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_e_win_hide(void *obj)
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{
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{
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E_Win *win = obj;
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E_Win *win = obj;
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Ecore_Cb cb;
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E_Win_Cb cb;
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if (!win->client) return;
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if (!win->client) return;
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e_object_ref(E_OBJECT(win));
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e_object_ref(E_OBJECT(win));
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@ -9,6 +9,8 @@ typedef enum _E_Win_Layer
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typedef struct _E_Win E_Win;
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typedef struct _E_Win E_Win;
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typedef void (*E_Win_Cb)(E_Win*);
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#else
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#else
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#ifndef E_WIN_H
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#ifndef E_WIN_H
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#define E_WIN_H
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#define E_WIN_H
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@ -29,9 +31,9 @@ struct _E_Win
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int min_w, min_h, max_w, max_h, base_w, base_h;
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int min_w, min_h, max_w, max_h, base_w, base_h;
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int step_x, step_y;
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int step_x, step_y;
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double min_aspect, max_aspect;
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double min_aspect, max_aspect;
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void (*cb_move) (E_Win *win);
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E_Win_Cb cb_move;
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void (*cb_resize) (E_Win *win);
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E_Win_Cb cb_resize;
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void (*cb_delete) (E_Win *win);
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E_Win_Cb cb_delete;
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void *data;
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void *data;
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struct {
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struct {
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