try actually updating on border resize event for slightly more accurate resizes when doing shade animations rapidly

This commit is contained in:
Mike Blumenkrantz 2013-04-18 12:57:37 +01:00
parent f9a45e14ec
commit b4b8e69bfe
1 changed files with 1 additions and 2 deletions

View File

@ -3472,8 +3472,7 @@ _e_comp_bd_resize(void *data EINA_UNUSED, int type EINA_UNUSED, void *event)
E_Event_Border_Resize *ev = event;
E_Comp_Win *cw = _e_comp_win_find(ev->border->win);
if (!cw) return ECORE_CALLBACK_PASS_ON;
cw->geom_update = 1;
_e_comp_win_render_queue(cw);
_e_comp_win_geometry_update(cw);
return ECORE_CALLBACK_PASS_ON;
}