Working on xdnd from E.

SVN revision: 17319
This commit is contained in:
sebastid 2005-10-08 13:10:20 +00:00 committed by sebastid
parent b2d071ac7a
commit c08bdf97c6
2 changed files with 357 additions and 194 deletions

View File

@ -5,12 +5,21 @@
/*
* TODO:
* Better system to let a drop target support several drop types
* - Let an internal drag work with several types.
* - Let a drag be both internal and external, or allow internal xdnd
* (internal xdnd is unecessary load)
*/
/* local subsystem functions */
static void _e_drag_show(E_Drag *drag);
static void _e_drag_hide(E_Drag *drag);
static void _e_drag_move(E_Drag *drag, int x, int y);
static void _e_drag_update(int x, int y);
static void _e_drag_end(int x, int y);
static void _e_drag_xdnd_end(int x, int y);
static void _e_drag_free(E_Drag *drag);
static int _e_dnd_cb_window_shape(void *data, int type, void *event);
static int _e_dnd_cb_mouse_up(void *data, int type, void *event);
@ -18,6 +27,8 @@ static int _e_dnd_cb_mouse_move(void *data, int type, void *event);
static int _e_dnd_cb_event_dnd_enter(void *data, int type, void *event);
static int _e_dnd_cb_event_dnd_leave(void *data, int type, void *event);
static int _e_dnd_cb_event_dnd_position(void *data, int type, void *event);
static int _e_dnd_cb_event_dnd_status(void *data, int type, void *event);
static int _e_dnd_cb_event_dnd_finished(void *data, int type, void *event);
static int _e_dnd_cb_event_dnd_drop(void *data, int type, void *event);
static int _e_dnd_cb_event_dnd_selection(void *data, int type, void *event);
@ -82,6 +93,14 @@ e_dnd_init(void)
ecore_event_handler_add(ECORE_X_EVENT_XDND_POSITION,
_e_dnd_cb_event_dnd_position,
con));
_event_handlers = evas_list_append(_event_handlers,
ecore_event_handler_add(ECORE_X_EVENT_XDND_STATUS,
_e_dnd_cb_event_dnd_status,
con));
_event_handlers = evas_list_append(_event_handlers,
ecore_event_handler_add(ECORE_X_EVENT_XDND_FINISHED,
_e_dnd_cb_event_dnd_finished,
con));
_event_handlers = evas_list_append(_event_handlers,
ecore_event_handler_add(ECORE_X_EVENT_XDND_DROP,
_e_dnd_cb_event_dnd_drop,
@ -168,6 +187,7 @@ e_drag_new(E_Container *container, int x, int y,
ecore_x_window_shape_events_select(drag->evas_win, 1);
ecore_evas_name_class_set(drag->ecore_evas, "E", "_e_drag_window");
ecore_evas_title_set(drag->ecore_evas, "E Drag");
ecore_evas_ignore_events_set(drag->ecore_evas, 1);
ecore_evas_shaped_set(drag->ecore_evas, 1);
@ -179,6 +199,8 @@ e_drag_new(E_Container *container, int x, int y,
evas_object_resize(drag->object, drag->w, drag->h);
ecore_evas_resize(drag->ecore_evas, drag->w, drag->h);
drag->type = E_DRAG_NONE;
drag->types = malloc(num_types * sizeof(char *));
for (i = 0; i < num_types; i++)
drag->types[i] = strdup(types[i]);
@ -206,40 +228,6 @@ e_drag_object_set(E_Drag *drag, Evas_Object *object)
evas_object_resize(drag->object, drag->w, drag->h);
}
void
e_drag_show(E_Drag *drag)
{
if (drag->visible) return;
drag->visible = 1;
evas_object_show(drag->object);
ecore_evas_show(drag->ecore_evas);
e_container_shape_show(drag->shape);
}
void
e_drag_hide(E_Drag *drag)
{
if (!drag->visible) return;
drag->visible = 0;
evas_object_hide(drag->object);
ecore_evas_hide(drag->ecore_evas);
e_container_shape_hide(drag->shape);
}
void
e_drag_move(E_Drag *drag, int x, int y)
{
if (((drag->x + drag->dx) == x) && ((drag->y + drag->dy) == y)) return;
drag->x = x - drag->dx;
drag->y = y - drag->dy;
ecore_evas_move(drag->ecore_evas,
drag->x,
drag->y);
e_container_shape_move(drag->shape,
drag->x,
drag->y);
}
void
e_drag_resize(E_Drag *drag, int w, int h)
{
@ -257,12 +245,13 @@ e_dnd_active(void)
return (_drag_win != 0);
}
void
int
e_drag_start(E_Drag *drag, int x, int y)
{
Evas_List *l;
int i;
if (_drag_win) return 0;
_drag_win = ecore_x_window_input_new(drag->container->win,
drag->container->x, drag->container->y,
drag->container->w, drag->container->h);
@ -270,6 +259,8 @@ e_drag_start(E_Drag *drag, int x, int y)
ecore_x_pointer_confine_grab(_drag_win);
ecore_x_keyboard_grab(_drag_win);
drag->type = E_DRAG_INTERNAL;
drag->dx = x - drag->x;
drag->dy = y - drag->y;
@ -289,159 +280,31 @@ e_drag_start(E_Drag *drag, int x, int y)
}
_drag_current = drag;
return 1;
}
void
e_drag_update(int x, int y)
int
e_drag_xdnd_start(E_Drag *drag, int x, int y)
{
Evas_List *l;
E_Event_Dnd_Enter *enter_ev;
E_Event_Dnd_Move *move_ev;
E_Event_Dnd_Leave *leave_ev;
if (_drag_win) return 0;
_drag_win = ecore_x_window_input_new(drag->container->win,
drag->container->x, drag->container->y,
drag->container->w, drag->container->h);
ecore_x_window_show(_drag_win);
ecore_x_pointer_confine_grab(_drag_win);
ecore_x_keyboard_grab(_drag_win);
if (_drag_current)
{
e_drag_show(_drag_current);
e_drag_move(_drag_current, x, y);
}
drag->type = E_DRAG_XDND;
enter_ev = E_NEW(E_Event_Dnd_Enter, 1);
enter_ev->x = x;
enter_ev->y = y;
move_ev = E_NEW(E_Event_Dnd_Move, 1);
move_ev->x = x;
move_ev->y = y;
drag->dx = x - drag->x;
drag->dy = y - drag->y;
leave_ev = E_NEW(E_Event_Dnd_Leave, 1);
leave_ev->x = x;
leave_ev->y = y;
ecore_x_dnd_aware_set(_drag_win, 1);
ecore_x_dnd_types_set(_drag_win, drag->types, drag->num_types);
ecore_x_dnd_begin(_drag_win, drag->data, drag->data_size);
for (l = _drop_handlers; l; l = l->next)
{
E_Drop_Handler *h;
h = l->data;
if (!h->active)
continue;
if (E_INSIDE(x, y, h->x, h->y, h->w, h->h))
{
if (!h->entered)
{
if (h->cb.enter)
h->cb.enter(h->cb.data, _drag_current->types[0], enter_ev);
h->entered = 1;
}
if (h->cb.move)
h->cb.move(h->cb.data, _drag_current->types[0], move_ev);
}
else
{
if (h->entered)
{
if (h->cb.leave)
h->cb.leave(h->cb.data, _drag_current->types[0], leave_ev);
h->entered = 0;
}
}
}
free(enter_ev);
free(move_ev);
free(leave_ev);
}
void
e_drag_end(int x, int y)
{
Evas_List *l;
E_Event_Dnd_Drop *ev;
const char *type = NULL;
if (_drag_current)
{
e_drag_hide(_drag_current);
ecore_x_pointer_ungrab();
ecore_x_keyboard_ungrab();
ecore_x_window_del(_drag_win);
_drag_win = 0;
}
ev = E_NEW(E_Event_Dnd_Drop, 1);
if (_drag_current)
{
ev->data = _drag_current->data;
type = _drag_current->types[0];
}
else if (_xdnd)
{
ev->data = _xdnd->data;
type = _xdnd->type;
}
ev->x = x;
ev->y = y;
if (ev->data)
{
int dropped;
dropped = 0;
for (l = _drop_handlers; l; l = l->next)
{
E_Drop_Handler *h;
h = l->data;
if (!h->active)
continue;
if ((h->cb.drop)
&& E_INSIDE(x, y, h->x, h->y, h->w, h->h))
{
h->cb.drop(h->cb.data, type, ev);
dropped = 1;
}
}
if (_drag_current)
{
if (_drag_current->cb.finished)
_drag_current->cb.finished(_drag_current, dropped);
e_object_del(E_OBJECT(_drag_current));
_drag_current = NULL;
}
}
else
{
/* Just leave */
E_Event_Dnd_Leave *leave_ev;
leave_ev = E_NEW(E_Event_Dnd_Leave, 1);
/* FIXME: We don't need x and y in leave */
leave_ev->x = 0;
leave_ev->y = 0;
for (l = _drop_handlers; l; l = l->next)
{
E_Drop_Handler *h;
h = l->data;
if (!h->active)
continue;
if (h->entered)
{
if (h->cb.leave)
h->cb.leave(h->cb.data, type, leave_ev);
h->entered = 0;
}
}
}
free(ev);
_drag_current = drag;
return 1;
}
E_Drop_Handler *
@ -570,6 +433,261 @@ e_drag_idler_before(void)
/* local subsystem functions */
static void
_e_drag_show(E_Drag *drag)
{
if (drag->visible) return;
drag->visible = 1;
evas_object_show(drag->object);
ecore_evas_show(drag->ecore_evas);
e_container_shape_show(drag->shape);
}
static void
_e_drag_hide(E_Drag *drag)
{
if (!drag->visible) return;
drag->visible = 0;
evas_object_hide(drag->object);
ecore_evas_hide(drag->ecore_evas);
e_container_shape_hide(drag->shape);
}
static void
_e_drag_move(E_Drag *drag, int x, int y)
{
if (((drag->x + drag->dx) == x) && ((drag->y + drag->dy) == y)) return;
drag->x = x - drag->dx;
drag->y = y - drag->dy;
ecore_evas_move(drag->ecore_evas,
drag->x,
drag->y);
e_container_shape_move(drag->shape,
drag->x,
drag->y);
}
static void
_e_drag_update(int x, int y)
{
Evas_List *l;
E_Event_Dnd_Enter *enter_ev;
E_Event_Dnd_Move *move_ev;
E_Event_Dnd_Leave *leave_ev;
if (_drag_current)
{
_e_drag_show(_drag_current);
_e_drag_move(_drag_current, x, y);
}
enter_ev = E_NEW(E_Event_Dnd_Enter, 1);
enter_ev->x = x;
enter_ev->y = y;
move_ev = E_NEW(E_Event_Dnd_Move, 1);
move_ev->x = x;
move_ev->y = y;
leave_ev = E_NEW(E_Event_Dnd_Leave, 1);
leave_ev->x = x;
leave_ev->y = y;
for (l = _drop_handlers; l; l = l->next)
{
E_Drop_Handler *h;
h = l->data;
if (!h->active)
continue;
if (E_INSIDE(x, y, h->x, h->y, h->w, h->h))
{
if (!h->entered)
{
if (h->cb.enter)
h->cb.enter(h->cb.data, _drag_current->types[0], enter_ev);
h->entered = 1;
}
if (h->cb.move)
h->cb.move(h->cb.data, _drag_current->types[0], move_ev);
}
else
{
if (h->entered)
{
if (h->cb.leave)
h->cb.leave(h->cb.data, _drag_current->types[0], leave_ev);
h->entered = 0;
}
}
}
free(enter_ev);
free(move_ev);
free(leave_ev);
}
static void
_e_drag_end(int x, int y)
{
Evas_List *l;
E_Event_Dnd_Drop *ev;
const char *type = NULL;
if (!_drag_current) return;
_e_drag_hide(_drag_current);
ecore_x_pointer_ungrab();
ecore_x_keyboard_ungrab();
if (_drag_current->type == E_DRAG_XDND)
{
e_object_del(E_OBJECT(_drag_current));
_drag_current = NULL;
if (!ecore_x_dnd_drop())
{
ecore_x_window_del(_drag_win);
_drag_win = 0;
}
return;
}
ecore_x_window_del(_drag_win);
_drag_win = 0;
ev = E_NEW(E_Event_Dnd_Drop, 1);
ev->data = _drag_current->data;
type = _drag_current->types[0];
ev->x = x;
ev->y = y;
if (ev->data)
{
int dropped;
dropped = 0;
for (l = _drop_handlers; l; l = l->next)
{
E_Drop_Handler *h;
h = l->data;
if (!h->active)
continue;
if ((h->cb.drop) &&
E_INSIDE(x, y, h->x, h->y, h->w, h->h))
{
h->cb.drop(h->cb.data, type, ev);
dropped = 1;
}
}
if (_drag_current->cb.finished)
_drag_current->cb.finished(_drag_current, dropped);
e_object_del(E_OBJECT(_drag_current));
_drag_current = NULL;
}
else
{
/* Just leave */
E_Event_Dnd_Leave *leave_ev;
leave_ev = E_NEW(E_Event_Dnd_Leave, 1);
/* FIXME: We don't need x and y in leave */
leave_ev->x = 0;
leave_ev->y = 0;
for (l = _drop_handlers; l; l = l->next)
{
E_Drop_Handler *h;
h = l->data;
if (!h->active)
continue;
if (h->entered)
{
if (h->cb.leave)
h->cb.leave(h->cb.data, type, leave_ev);
h->entered = 0;
}
}
}
free(ev);
}
static void
_e_drag_xdnd_end(int x, int y)
{
Evas_List *l;
E_Event_Dnd_Drop *ev;
const char *type = NULL;
if (!_xdnd) return;
ev = E_NEW(E_Event_Dnd_Drop, 1);
ev->data = _xdnd->data;
type = _xdnd->type;
ev->x = x;
ev->y = y;
if (ev->data)
{
int dropped;
dropped = 0;
for (l = _drop_handlers; l; l = l->next)
{
E_Drop_Handler *h;
h = l->data;
if (!h->active)
continue;
if ((h->cb.drop) &&
E_INSIDE(x, y, h->x, h->y, h->w, h->h))
{
h->cb.drop(h->cb.data, type, ev);
dropped = 1;
}
}
}
else
{
/* Just leave */
E_Event_Dnd_Leave *leave_ev;
leave_ev = E_NEW(E_Event_Dnd_Leave, 1);
/* FIXME: We don't need x and y in leave */
leave_ev->x = 0;
leave_ev->y = 0;
for (l = _drop_handlers; l; l = l->next)
{
E_Drop_Handler *h;
h = l->data;
if (!h->active)
continue;
if (h->entered)
{
if (h->cb.leave)
h->cb.leave(h->cb.data, type, leave_ev);
h->entered = 0;
}
}
}
free(ev);
}
static void
_e_drag_free(E_Drag *drag)
{
@ -618,7 +736,7 @@ _e_dnd_cb_mouse_up(void *data, int type, void *event)
ev = event;
if (ev->win != _drag_win) return 1;
e_drag_end(ev->x, ev->y);
_e_drag_end(ev->x, ev->y);
return 1;
}
@ -631,7 +749,7 @@ _e_dnd_cb_mouse_move(void *data, int type, void *event)
ev = event;
if (ev->win != _drag_win) return 1;
e_drag_update(ev->x, ev->y);
_e_drag_update(ev->x, ev->y);
return 1;
}
@ -646,6 +764,7 @@ _e_dnd_cb_event_dnd_enter(void *data, int type, void *event)
ev = event;
con = data;
if (con->bg_win != ev->win) return 1;
if (ev->source == _drag_win) return 1;
printf("Xdnd enter\n");
for (l = _drop_handlers; l; l = l->next)
{
@ -712,6 +831,7 @@ _e_dnd_cb_event_dnd_leave(void *data, int type, void *event)
ev = event;
con = data;
if (con->bg_win != ev->win) return 1;
if (ev->source == _drag_win) return 1;
printf("Xdnd leave\n");
leave_ev = E_NEW(E_Event_Dnd_Leave, 1);
@ -759,6 +879,7 @@ _e_dnd_cb_event_dnd_position(void *data, int type, void *event)
ev = event;
con = data;
if (con->bg_win != ev->win) return 1;
if (ev->source == _drag_win) return 1;
rect.x = 0;
rect.y = 0;
@ -780,13 +901,47 @@ _e_dnd_cb_event_dnd_position(void *data, int type, void *event)
}
else
{
e_drag_update(ev->position.x, ev->position.y);
_e_drag_update(ev->position.x, ev->position.y);
ecore_x_dnd_send_status(1, 0, rect, ECORE_X_DND_ACTION_PRIVATE);
}
return 1;
}
static int
_e_dnd_cb_event_dnd_status(void *data, int type, void *event)
{
Ecore_X_Event_Xdnd_Status *ev;
ev = event;
if (ev->win != _drag_win) return 1;
return 1;
}
static int
_e_dnd_cb_event_dnd_finished(void *data, int type, void *event)
{
Ecore_X_Event_Xdnd_Finished *ev;
/*
* TODO:
* - Check action
* - Do something if not completed
*/
ev = event;
if (ev->win != _drag_win) return 1;
printf("Xdnd finished\n");
if (!ev->completed)
printf("FIXME: XDnd not completed, need to delay deleting _drag_win!!\n");
ecore_x_window_del(_drag_win);
_drag_win = 0;
return 1;
}
static int
_e_dnd_cb_event_dnd_drop(void *data, int type, void *event)
{
@ -796,6 +951,7 @@ _e_dnd_cb_event_dnd_drop(void *data, int type, void *event)
ev = event;
con = data;
if (con->bg_win != ev->win) return 1;
if (ev->source == _drag_win) return 1;
printf("Xdnd drop\n");
ecore_x_selection_xdnd_request(ev->win, _xdnd->type);
@ -827,7 +983,7 @@ _e_dnd_cb_event_dnd_selection(void *data, int type, void *event)
for (i = 0; i < files->num_files; i++)
l = evas_list_append(l, files->files[i]), printf("file: %s\n", files->files[i]);
_xdnd->data = l;
e_drag_end(_xdnd->x, _xdnd->y);
_e_drag_xdnd_end(_xdnd->x, _xdnd->y);
evas_list_free(l);
}
else if (!strcmp("text/x-moz-url", _xdnd->type))
@ -866,12 +1022,12 @@ _e_dnd_cb_event_dnd_selection(void *data, int type, void *event)
l = evas_list_append(l, file);
_xdnd->data = l;
e_drag_end(_xdnd->x, _xdnd->y);
_e_drag_xdnd_end(_xdnd->x, _xdnd->y);
evas_list_free(l);
}
else
{
e_drag_end(_xdnd->x, _xdnd->y);
_e_drag_xdnd_end(_xdnd->x, _xdnd->y);
}
/* FIXME: When to execute this? It could be executed in ecore_x after getting
* the drop property... */

View File

@ -4,6 +4,8 @@
#ifdef E_TYPEDEFS
typedef enum _E_Drag_Type E_Drag_Type;
typedef struct _E_Drag E_Drag;
typedef struct _E_Drop_Handler E_Drop_Handler;
typedef struct _E_Event_Dnd_Enter E_Event_Dnd_Enter;
@ -17,6 +19,13 @@ typedef struct _E_Event_Dnd_Drop E_Event_Dnd_Drop;
#define E_DRAG_TYPE 0xE0b0100f
enum _E_Drag_Type
{
E_DRAG_NONE,
E_DRAG_INTERNAL,
E_DRAG_XDND
};
struct _E_Drag
{
E_Object e_obj_inherit;
@ -26,6 +35,8 @@ struct _E_Drag
void *data;
int data_size;
E_Drag_Type type;
struct {
void (*finished)(E_Drag *drag, int dropped);
} cb;
@ -99,16 +110,12 @@ EAPI E_Drag *e_drag_new(E_Container *container, int x, int y,
void (*finished_cb)(E_Drag *drag, int dropped));
EAPI Evas *e_drag_evas_get(E_Drag *drag);
EAPI void e_drag_object_set(E_Drag *drag, Evas_Object *object);
EAPI void e_drag_show(E_Drag *drag);
EAPI void e_drag_hide(E_Drag *drag);
EAPI void e_drag_move(E_Drag *drag, int x, int y);
EAPI void e_drag_resize(E_Drag *drag, int w, int h);
EAPI void e_drag_idler_before(void);
/* x and y are the coords where the mouse is when dragging starts */
EAPI void e_drag_start(E_Drag *drag, int x, int y);
EAPI void e_drag_update(int x, int y);
EAPI void e_drag_end(int x, int y);
EAPI int e_drag_start(E_Drag *drag, int x, int y);
EAPI int e_drag_xdnd_start(E_Drag *drag, int x, int y);
EAPI E_Drop_Handler *e_drop_handler_add(void *data,
void (*enter_cb)(void *data, const char *type, void *event),