Give the iconbars some substance.
If a bit named Resist with class Decoration is added to .e_iconbar.bits.db, it will resist window movement. Makes it easy to line up windows along the edge of the iconbar. I'll commit an updated default db. SVN revision: 5807
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@ -199,6 +199,7 @@ e_desktops_init_file_display(E_Desktop *desk)
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v->options.back_pixmap = 1;
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v->is_desktop = 1;
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desk->view = v;
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/* fixme: later */
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/* uncomment this and comment out the next line for some tress testing */
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/* e_strdup(v->dir, "/dev"); */
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@ -32,6 +32,7 @@ struct _E_Desktop
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int x, y;
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} area;
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} desk;
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E_View *view;
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int changed;
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};
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@ -1281,3 +1281,24 @@ ib_child_handle(Ecore_Event *ev)
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D_RETURN;
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}
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E_Rect *
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e_iconbar_get_resist_rect(E_Iconbar *ib)
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{
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double x, y, w, h;
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int resist = 32;
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E_Rect *r;
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D_ENTER;
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ebits_get_named_bit_geometry(ib->bit, "Resist", &x, &y, &w, &h);
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r = NEW(E_Rect, 1);
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r->x = x;
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r->y = y;
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r->w = w;
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r->h = h;
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r->v1 = resist;
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D_RETURN_(r);
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}
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@ -6,6 +6,7 @@
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#include "exec.h"
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#include "view.h"
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#include "object.h"
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#include "resist.h"
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typedef struct _E_Iconbar_Icon E_Iconbar_Icon;
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#ifndef E_ICONBAR_TYPEDEF
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@ -72,5 +73,6 @@ void e_iconbar_file_add(E_View *v, char *file);
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void e_iconbar_file_delete(E_View *v, char *file);
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void e_iconbar_file_change(E_View *v, char *file);
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void e_iconbar_save_out_final(E_Iconbar *ib);
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E_Rect * e_iconbar_get_resist_rect(E_Iconbar *ib);
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#endif
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