fix shading animations
yeeeep it's that simple. should probably move these to edje at some point
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@ -1946,9 +1946,7 @@ _e_comp_smart_resize(Evas_Object *obj, int w, int h)
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}
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else
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{
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e_comp_object_frame_wh_adjust(obj, cw->ec->client.w, cw->ec->client.h, &w, &h);
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evas_object_resize(cw->effect_obj, w, h);
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if (cw->zoomobj) e_zoomap_child_resize(cw->zoomobj, cw->ec->client.w, cw->ec->client.h);
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}
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e_comp_shape_queue(cw->comp);
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}
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