comp debug - go back to no delay for comp anim plus more fps debug

devs/bu5hm4n/pointer-fix
Carsten Haitzler 1 year ago
parent 15e395b88e
commit d61c69a357
  1. 32
      src/bin/e_comp.c
  2. 2
      src/bin/e_comp.h
  3. 2
      src/bin/e_comp_x.c

@ -488,7 +488,7 @@ e_comp_fps_update(void)
t = ecore_time_get();
e_comp->frameskip = 0;
pixh = 8;
pixh = 12;
pixsz = 2;
fps = _e_comp_frame_event_fps_calc(E_COMP_FRAME_EVENT_HANDLE_DAMAGE);
@ -501,15 +501,23 @@ e_comp_fps_update(void)
w += 16;
h += 16;
z = e_zone_current_get();
pixscale = 1000;
if (z)
{
if (z->w >= 2048) pixw = 2000;
else if (z->w >= 1600) pixw = 1500;
else if (z->w >= 1024) pixw = 1000;
else if (z->w >= 512) pixw = 500;
else if (z->w >= 256) pixw = 250;
else pixw = 125;
switch (conf->fps_corner)
{
case 3: // bottom-right
x = z->x + z->w - w;
y = z->y + z->h - h;
gw = 500;
gw = pixw;
gh = pixh * pixsz;
gx = x + w - gw;
gy = y - gh - 8;
@ -523,7 +531,7 @@ e_comp_fps_update(void)
x = z->x;
y = z->y + z->h - h;
gw = 500;
gw = pixw;
gh = pixh * pixsz;
gx = x;
gy = y - gh - 8;
@ -537,7 +545,7 @@ e_comp_fps_update(void)
x = z->x + z->w - w;
y = z->y;
gw = 500;
gw = pixw;
gh = pixh * pixsz;
gx = x + w - gw;
gy = y + h;
@ -552,7 +560,7 @@ e_comp_fps_update(void)
x = z->x;
y = z->y;
gw = 500;
gw = pixw;
gh = pixh * pixsz;
gx = x;
gy = y + h;
@ -564,8 +572,8 @@ e_comp_fps_update(void)
break;
}
}
pixscale = 1000;
pixw = 500;
else pixw = 500;
evas_object_image_size_set(e_comp->canvas->fps_gr, pixw, pixh);
evas_object_image_alpha_set(e_comp->canvas->fps_gr, EINA_TRUE);
pixstride = evas_object_image_stride_get(e_comp->canvas->fps_gr);
@ -604,6 +612,16 @@ e_comp_fps_update(void)
else if (info0 == E_COMP_FRAME_EVENT_CLIENT_DAMAGE)
_e_comp_fps_draw_point(pix, pixstride, pixw, 7, 0xff4466ff, px);
}
for (t = 0.0; t < 10.0; t += (1.0 / 60.0))
{
px = t * pixscale;
px = pixw - px - 1;
if (px < 0) break;
_e_comp_fps_draw_point(pix, pixstride, pixw, 10, 0xffffffff, px);
_e_comp_fps_draw_point(pix, pixstride, pixw, 11, 0xffffffff, px - 1);
_e_comp_fps_draw_point(pix, pixstride, pixw, 11, 0xffffffff, px);
_e_comp_fps_draw_point(pix, pixstride, pixw, 11, 0xffffffff, px + 1);
}
evas_object_image_data_set(e_comp->canvas->fps_gr, pix);
evas_object_image_data_update_add(e_comp->canvas->fps_gr,
0, 0, pixw, pixh);

@ -91,7 +91,7 @@ typedef struct E_Comp_Canvas
Evas_Object *gadget_site; //desktop gadget site
} E_Comp_Canvas;
#define E_COMP_FRAME_EVENT_COUNT 1024
#define E_COMP_FRAME_EVENT_COUNT 4096
#define E_COMP_FRAME_EVENT_RENDER_BEGIN 1
#define E_COMP_FRAME_EVENT_RENDER_END 2

@ -6009,7 +6009,7 @@ e_comp_x_init(void)
}
// delay the x vsync animator hook by 0.5 frames
ecore_x_vsync_animator_tick_delay_set(0.5);
// ecore_x_vsync_animator_tick_delay_set(0.5);
if (e_comp->comp_type == E_PIXMAP_TYPE_X)
ecore_x_io_error_handler_set(_e_main_cb_x_fatal, NULL);

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