move pending client render queue in pixel callback to before render call

no functional changes
This commit is contained in:
Mike Blumenkrantz 2017-09-01 13:40:12 -04:00
parent 007dbf04c6
commit e88bfc6fd3
1 changed files with 5 additions and 3 deletions

View File

@ -995,6 +995,11 @@ _e_comp_object_pixels_get(void *data, Evas_Object *obj)
msg2.val = id;
edje_object_message_send(cw->shobj, EDJE_MESSAGE_INT, 0, &msg2);
}
/* queue another render if client is still dirty; cannot refresh here. */
if (e_pixmap_dirty_get(ec->pixmap) && e_pixmap_size_get(ec->pixmap, &pw, &ph))
e_comp_object_damage(ec->frame, 0, 0, ec->w, ec->h);
if (cw->native)
{
E_FREE_FUNC(cw->pending_updates, eina_tiler_free);
@ -1011,9 +1016,6 @@ _e_comp_object_pixels_get(void *data, Evas_Object *obj)
/* shaped clients get precise mouse events to handle transparent pixels */
evas_object_precise_is_inside_set(cw->obj, ec->shaped || ec->shaped_input);
/* queue another render if client is still dirty; cannot refresh here. */
if (e_pixmap_dirty_get(ec->pixmap) && e_pixmap_size_get(ec->pixmap, &pw, &ph))
e_comp_object_damage(ec->frame, 0, 0, ec->w, ec->h);
//INF("%p PX(%dx%d) EC(%dx%d) CW(%dx%d)", ec, pw, ph, ec->w, ec->h, cw->w, cw->h);
//e_comp_object_frame_wh_adjust(cw->smart_obj, pw, ph, &pw, &ph);
//if ((ec->w != pw) || (ec->h != ph))