requeue client for render if show animation completes and damages exist
attempt to catch clients which have a render queued prior to the image becoming visible
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@ -827,7 +827,11 @@ _e_comp_object_done_defer(void *data, Evas_Object *obj EINA_UNUSED, const char *
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if (cw->defer_hide && ((!strcmp(emission, "e,action,hide,done")) || (!strcmp(emission, "e,action,done"))))
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evas_object_hide(cw->smart_obj);
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else
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{
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e_comp_shape_queue();
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if (cw->visible && cw->updates_exist)
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e_comp_object_render_update_add(cw->smart_obj);
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}
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}
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/* run a visibility compositor effect if available, return false if object is dead */
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