|
|
|
@ -65,16 +65,16 @@ struct _E_Comp_Match |
|
|
|
|
const char *visibility_effect; // effect to use when showing and hiding
|
|
|
|
|
|
|
|
|
|
int primary_type; // Ecore_X_Window_Type - used for borders, overrides, first one found - ECORE_X_WINDOW_TYPE_UNKNOWN if not to be used
|
|
|
|
|
char borderless; // used for borders, 0 == dont use, 1 == borderless, -1 == not borderless
|
|
|
|
|
char dialog; // used for borders, 0 == don't use, 1 == dialog, -1 == not dialog
|
|
|
|
|
char accepts_focus; // used for borders, 0 == don't use, 1 == accepts focus, -1 == does not accept focus
|
|
|
|
|
char vkbd; // used for borders, 0 == don't use, 1 == is vkbd, -1 == not vkbd
|
|
|
|
|
char argb; // used for borders, overrides, popups, menus, 0 == don't use, 1 == is argb, -1 == not argb
|
|
|
|
|
char fullscreen; // used for borders, 0 == don't use, 1 == is fullscreen, -1 == not fullscreen
|
|
|
|
|
char modal; // used for borders, 0 == don't use, 1 == is modal, -1 == not modal
|
|
|
|
|
char focus; // used for setting focus state (on popups): 1 is focused, unset is use regular logic
|
|
|
|
|
char urgent; // used for setting urgent state (on popups): 1 is urgent, unset is use regular logic
|
|
|
|
|
char no_shadow; // set whether shadow is disabled
|
|
|
|
|
signed char borderless; // used for borders, 0 == dont use, 1 == borderless, -1 == not borderless
|
|
|
|
|
signed char dialog; // used for borders, 0 == don't use, 1 == dialog, -1 == not dialog
|
|
|
|
|
signed char accepts_focus; // used for borders, 0 == don't use, 1 == accepts focus, -1 == does not accept focus
|
|
|
|
|
signed char vkbd; // used for borders, 0 == don't use, 1 == is vkbd, -1 == not vkbd
|
|
|
|
|
signed char argb; // used for borders, overrides, popups, menus, 0 == don't use, 1 == is argb, -1 == not argb
|
|
|
|
|
signed char fullscreen; // used for borders, 0 == don't use, 1 == is fullscreen, -1 == not fullscreen
|
|
|
|
|
signed char modal; // used for borders, 0 == don't use, 1 == is modal, -1 == not modal
|
|
|
|
|
signed char focus; // used for setting focus state (on popups): 1 is focused, unset is use regular logic
|
|
|
|
|
signed char urgent; // used for setting urgent state (on popups): 1 is urgent, unset is use regular logic
|
|
|
|
|
signed char no_shadow; // set whether shadow is disabled
|
|
|
|
|
}; |
|
|
|
|
|
|
|
|
|
E_API void e_comp_cfdata_edd_init(E_Config_DD **conf_edd, E_Config_DD **match_edd); |
|
|
|
|