do not immediately rescale windows when changing zone geometry
this is already handled later in e_comp_canvas_update()
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4ced6d8591
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@ -284,12 +284,6 @@ e_zone_reconfigure_clients(E_Zone *zone, int dx, int dy, int dw, int dh)
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if ((dx != 0) || (dy != 0))
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evas_object_move(ec->frame, ec->x + dx, ec->y + dy);
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// we shrank the zone - adjust windows more
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if ((dw < 0) || (dh < 0))
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{
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e_client_res_change_geometry_save(ec);
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e_client_res_change_geometry_restore(ec);
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}
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}
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}
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@ -329,15 +323,12 @@ e_zone_resize(E_Zone *zone,
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int h)
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{
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E_Event_Zone_Move_Resize *ev;
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int dw, dh;
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E_OBJECT_CHECK(zone);
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E_OBJECT_TYPE_CHECK(zone, E_ZONE_TYPE);
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if ((w == zone->w) && (h == zone->h)) return;
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dw = w - zone->w;
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dh = h - zone->h;
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zone->w = w;
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zone->h = h;
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evas_object_resize(zone->bg_object, w, h);
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@ -363,7 +354,7 @@ e_zone_move_resize(E_Zone *zone,
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int h)
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{
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E_Event_Zone_Move_Resize *ev;
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int dx, dy, dw, dh;
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int dx, dy;
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E_OBJECT_CHECK_RETURN(zone, EINA_FALSE);
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E_OBJECT_TYPE_CHECK_RETURN(zone, E_ZONE_TYPE, EINA_FALSE);
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@ -373,8 +364,6 @@ e_zone_move_resize(E_Zone *zone,
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dx = x - zone->x;
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dy = y - zone->y;
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dw = w - zone->w;
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dh = h - zone->h;
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zone->x = x;
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zone->y = y;
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zone->w = w;
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