make keymap match what drm uses by default
NB: this is all in the process of getting fixed... Signed-off-by: Chris Michael <cp.michael@samsung.com>
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@ -1,7 +1,7 @@
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#include "e.h"
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#include "e_comp_wl.h"
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#include <Ecore_Drm.h>
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//#include <Ecore_Wayland.h>
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#include "e_comp_wl_input.h"
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/* #include <Ecore_Drm.h> */
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#define SCREEN_WIDTH 1920
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#define SCREEN_HEIGHT 1200
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@ -56,9 +56,23 @@ e_modapi_init(E_Module *m)
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e_comp_wl_input_pointer_enabled_set(comp->comp_data, EINA_TRUE);
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e_comp_wl_input_keyboard_enabled_set(comp->comp_data, EINA_TRUE);
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/* comp->pointer = */
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/* e_pointer_window_new(ecore_evas_window_get(comp->ee), 1); */
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comp->pointer = e_pointer_canvas_new(comp->evas, 1);
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comp->pointer->color = 1;
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/* FIXME: We need a way to trap for user changing the keymap inside of E
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* without the event coming from X11 */
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/* FIXME: We should make a decision here ...
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*
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* Fetch the keymap from drm, OR set this to what the E config is....
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*/
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/* FIXME: This is just for testing at the moment....
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* happens to jive with what drm does */
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e_comp_wl_input_keymap_set(comp->comp_data, NULL, NULL, NULL);
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return m;
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}
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