* merge gadman overlay to comp canvas using a popup
* unify zone change handlers
* remove stupid container shape change handler (wtf was this supposed to do?)
* better dnd usage
* dnd canvas removed, dnd objects now drawn directly on compositor canvas
* dnd now correctly picks the top-most dnd-receiver location as its drop target instead of just using the first one in the list
* various other small changes to go along with this
* added a number of new e_comp functions and macros
* options for disabling effects on objects: this option does not currently have any effect
* all modules which used gadcon popups have been adjusted
* all modules which used input windows to detect close events for gadcon popups have been adjusted to use new popup autoclose functionality
* shelves are now always drawn on the compositor canvas, meaning objects will never get clipped by the shelf (ticket #1810)
* shelves no longer have an event object
SVN revision: 84060
* remove xwin for container canvas: now drawn directly on the compositor canvas
* added SHAPE_DEBUG define for bored developers
* bindings now use new e struct for mouse/wheel events
* container+zone now get mouse events from smart callbacks instead of x events
* rename comp api namespace
* change comp underlay theme to have a swallow for the wallpaper
* add names to all zone/container/comp objects to make debugging much easier
* some minor related updates to go along with this
SVN revision: 83752
In order to move composite inside the core we need to kill the
use_composite option. However in some places it is being used to switch
between ARGB and shaped windows. It doesn't make much sense to keep the
advanced/engine dialog to let the user toggle this options if we have
composite always enabledm, but lets allow the user to shoot
himself on the foot (for now).
Next step will be to move the comp module files to core so user can't
unload it anymore.
SVN revision: 82433
also the related gcc param in gadget_del can now have a NULL config to signify that the gadget has been moved to a new gadcon
this means that moving a gadget to a new location will no longer cause it to lose its gadget config
ticket #1594
SVN revision: 77521
It seems people put random numbers as layers, so it is better to define
available layer numbers.
This patch also puts popups below fullscreen windows, as it sucks to get
popups during presentations. A better solution is maybe to put popups
above fullscreen, but have a presentation mode to put fullscreen windows
above popups?
SVN revision: 77293
* gadget dragging over windows (ticket #1563)
* gadget dragging/resizing on the hover layer
* yet another gadget refcount bug
* lots of annoying inconsistencies when dragging around new desktop gadgets
SVN revision: 77271