e backlight was accessing e_comp implicitly during shutdown and comp
is shut down before backlight (that is correct as comp relies on
backlight). this fixes that
@fix
previous behavior would result in the nocomp window becoming stuck at a fullscreen
layer when ending nocomp, even if the client was no longer fullscreen
fix T2827
in some cases, it's possible for a client which expects to render on
the next frame to actually render on the frame after. in these cases,
the compositor must not clear the pixmap image until after the render
has occurred in order to avoid inaccuracies. for this reason, the best
place to flag a client for post-render work is at the time of the client's
render
ref T2762
ref D3120
in the case where a window is fullscreen without having the 'fullscreen'
flag set, the previously-used layer must be reapplied upon nocomp end
in order to avoid breaking the compositor
if windows set to "Always on Top" exist while the option to allow
windows over fullscreen windows is enabled, enabling nocomp will
result in the above windows being stuck over the nocomp window
instead, force the nocomp window to be the top-most window in all cases,
and then put it back if another object appears on the screen over it
fix T2703
it's conceivable that, were there a bug in client refcounting,
this could become an infinite loop and prevent shutdown/restart.
since, at this point, we don't really care about deleting anything,
ensure that the loop will end
this follows 56cabf59c6 then
4e5521b4d8 where i have been trying to
fix a crash with e client and comp win references etc. i have gone
over all referencing with a fine tooth comb and found all the nigglies
i can., no leaks now, no crashes, no valgrind complaints etc. so i
call this fixed now. as best i know this is new in e20, so not a
backport fix
this fixes some issues in the new randr2 code that made it not work
right with plug/unplug and lid close/open. now it does work right and
plugging/unplugging displays is seamless (if your driver does not give
plug/unplug events bind a key to update screen config acvtion and e
will figure it out when you hit the key).