amazing this didn't blow up before. missing e_ in front ad the macro
should have transformed this to wrap the e version of this func...
clang warning pointed this out. a real bug waiting to happen.
@fix
this means no leaked fd's between restarts too. cleaner. it also
encorces "die with parent" for enlightenment_start too as another
bonus in addition to its own fifo handling for singleton access per uid.
WARNING: you need to log out and log back in since the "protocol
expectations" (what exit codes do what and what parent and child
process are responsible for) changed so to get them both back in sync
you need to log out and in.
no improvements like per screen brightness... but a straight
conversion to the new system tool which simplifies e backlight a lot.
it'd be betetr to use the new system also to read backlight value and
list lightss etc ... but for now this is a good first stage.
so e has had a bit of a mess of setuid root tools to do things that
are essential to maintaing a functioning desktop/laptop/tablet/phone
like device like shutting it down or suspending or sqizzling the cpu
governor or messing with the backlight or... you get the idea.
this has been spread around enlightenment_sys and other special
purpose tools. this now unifies it into a single "always there"
enlightenment_system backend setuid root slave process whose job it is
to do all these things via a stdio protocol in an organized way. this
means latency to do something is lower, but at the expense of
consuming ram and a lurking process. unfortunately the lurking will be
needed soon when i add ddc support to make it even vaguely efficient,
so it's a cost i guess we have to pay now. we'll need this in future
as well for some stats collection and more.
still need to port existing code to use this instead of the existing stuff,
and then remove of the old stuff.
Summary:
This adds additional checks to ensure we dont add this field
when it shouldn't be there. Currently files like .tgz are
listing a "Resolution" on mouseover in EFM.
Test Plan:
Mouse over different file types. See inappropriate field.
Apply patch.
Mouse over file types. Resolution should only show for media.
Reviewers: raster, devilhorns
Reviewed By: raster
Subscribers: cedric, zmike
Tags: #enlightenment-git
Differential Revision: https://phab.enlightenment.org/D10783
many steam games don't provide much in properites - not enough to
match to a desktop file. the only thing that actually consistently
works is to use the STEAM_GAME property and match thyat to the uri
provided to the steam command in the exec of the desktop file. this
actually can work. nothing else works reliably across the board.
and man can games be horrible and playing nice with desktops and
having poor properties. even steam itself is not good. i had to add a
workaround for that too to match steam-runtime explicitly. :(
with a timer it'll wait untuil after mainloop is running before it
times out and thus shows the dialog ensuring it appears once the
compositor is fully up. this should avoid weird sized windows.
@fix
if 1 parent has 2, 3 or 4 etc. transi3ents as immediate children we
reverse-stacked them. go to stacking them in order they are added
(which would normally bve creation order which makes more sense). this
stops some dialogs appearing intitally behind other dialogs that were
there before.
@fix
since now we basically bring everything up THEN start rendering once
we hit the main loop there is no point having init splash strings
anymore. it is no longer an external process. until e's compositor is
up you will see nothing anyway. if it is up these days we've finished
init as a smoothing out of startup has move everything before main
loop starts. so this code is all kind of useless, thus remove. cleanup
code.
new feature - polkit auth agent support partly in core (need to have
the pam setuid root auth tool respond via dbus) and partly a module
(the agent dbus protocol handling and setup as well as auth gui). this
took me a while even with all the docs to work out how polkit works...
it was really fussy and its data structs are an extra pain in the butt
to craft with eldbus, but i managed it. not everything is supported
but the core basics are there and this can be built on.
right now the gui is really basic, but does the job.
still have a problem - cant work in wl drm/kms mode because e still
holds the ownership/lock on the console, but using full efl to draw
the alert and even blink it...
this drops xcb requirement too.