Fix getting keyboard focused resource when a modifier is pressed.
Flush clients before we dispatch events (clients may add events to the
queue).
Signed-off-by: Chris Michael <cp.michael@samsung.com>
wl_display_add_global with wl_global_create, and fix wl_client calls
to create resources with wl_resource).
NB: This brings client support up to par with version 1.2 of Wayland
Signed-off-by: Chris Michael <cp.michael@samsung.com>
wl_resource_find_for_client.
More fixups for wl_resource functions (_get_client, set_destructor, etc)
Signed-off-by: Chris Michael <cp.michael@samsung.com>
Wayland changes.
NB: Although the code does compile and clients do run, I RECOMMEND
that you do not use this feature right now. There is a current bug in
Wayland that is causing crashes when you close clients.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
again.
Wayland moved the input handling to be inside the "compositor" now, so
we need to add functions/support for that.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
Currently, all Wayland Clients render inside E using software
(regardless of E's compositor setting).
Signed-off-by: Chris Michael <cp.michael@samsung.com>
Now, if you change E's keyboard layout, then Wayland Clients will also
dynamically change to the new keymap.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
Add code to handle surface attach requests.
Add code to handle surface commit requests:
- Use the surface smart object to handle input and image updates.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
* Move compositor to core, but letting the configuration there
* Rename all files and functions from e_mod_comp_* to e_comp_*
* Move the config dialogs to a new module named conf_comp. It still
uses a domain config, otherwise it would not pick the current
user's configuration. Maybe it would be wise to later on move these
options to e_config
* Fixup the wizard mess linking the header in the build tree in order
to be able to create the config. Since now it's in core, we don't
need to play linking games in the build system
I'm not sure if the wayland part works. It was not even building
previously so I'll let for who cares about this to actually test and
report bugs.
SVN revision: 82454