pager didnt reset aspect after setting min size. fixed. also improve
thumb generation by having no artifical delays. use idle enterer + job
wakeups instead. now thumbs appear almost instantly.
also remove initial pager popup on starup that is just not needed.
fixes T8314
@fix
detail work on pager(gadget) settings
- changed indicator format to slider format
- changed steps to make more sence
Reviewed-by: Christopher Michael <devilhorns@comcast.net>
Differential Revision: https://phab.enlightenment.org/D11693
windows would vanish at times (eg dnd into an empty desktop in the
pager). this was pretty disconcerting and a problem, so this fixes it
with a bit of a sledgehammer, but it fixes it.
@fix
visually when u start to drag a window in pager it raises because of
dnd... so raise the real window too so they match. it looked weird
otherwise.
@fix
Summary:
Animator was crashing due to invalid memory access.
This resolves this problem.
Test Plan:
* Add new gadget pager to desktop/bryce.
* Move window within pager boundaries.
* Finish window drag within pager.
* CRASH of animator thread (or worse).
* Apply patch.
* Use new peger without fear of disaster.
Reviewers: raster, zmike, cedric, stephenmhouston, devilhorns
Reviewed By: zmike
Tags: #enlightenment-git
Differential Revision: https://phab.enlightenment.org/D7536
we had multiple drag resistance values here - unify with 1 and make it
work, now it gets it right deciding between dnd and a long press menu
etc. etc. ...
now right click on any gagdte in bryce and they ALL have a menu that
allows removal of the gagdte bar or the gadget as well as access to
gadget settings AND the ability for gadgets to extendthis menu like
lunhcer does per icon. now it's standard behavior everywhere which is
much easier to use and discover. it also removes code from every
gadget to do their own "button 3" handling as its handled centrally
making the code in gadgets simpler.
this is part of my effort to improve usability (mostly discoverability
and accessibility of settings/features).
also long press left mouse gets u gadget right click menu
this has to move many modules/gadgets actions to mouse up instead of
mouse down so the bryce has a chance to trap the events first and set
hold flags. but now long press for 0.5 sec and bryce menu come sup
(with left mouse .. so touch friendly).
in addition move context menu hanbdling to e_gadget instead of in
bryce and in e_gadget. a context callback is called so different
systems can still do different things. this should probably change to
always pop up a mnenu and simple call populate callbacks for site
owner specific content.
all in all it makes the new gagdtes more consistent, easier to use
(without a right mouse button), doesn't need special action bindings
etc. etc.
Summary:
Drop deprecated Encoding key from desktop files
The Encoding key is no longer required, all desktop files are assumed to
be UTF-8 encoded. See details at:
https://standards.freedesktop.org/desktop-entry-spec/1.1/apc.html
Fix various typos and misspellings
lintian, Debian's package checker, uses strings to check for common typos
in compiled binaries. This change fixes the ones it identified in 0.22.1.
Reviewers: zmike!
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D5585
a reason for doing that is that you can just pack together targets into
a array and pass them to our helper, and the helper will just handle
them, so even module with eldbus codegen etc is now supported.
This also means that we are just passing the src object directly into
the shared_module call, which means the user of our helper can just pack
everything he needs into the src var and the helper does not need to
know about it.
now mdoule build files that fllow one pattern (the most common by far)
all JUSt list their souce files and nothing else. this really cuts
down on build size/complexity.
there are other patterns too (no icons at all) that i'll do next, then
we're down into "weird" land where i'll have to think of some more
interesting ways to deal with this.
so we';re missing installing desktop files. edj icon files, wizard
data files in the wrong place, and much more. this also cleans up the
module meson build of pretty much all modules and make their build
files cimple and consistent so it's far easier to re-use things from
one module to the next. we should aim for simplicity, consistency
between as much as possible so we can refactor and turn into maybe
functions later. imho that starts with consistency though. until i can
see all the common patterns clearly, i don't want to write functions
yet. it's easier to see if all the files are consistently using the
same vars and formatting etc. etc. etc.
but either way the installation needs fixing so it installs all files
in the right places with the right permissions etc. etc. etc.
this doesn't fix all module build files bt all the ones i found that
were broken installs and they use what i think is a cleaner/simpler
template, BUT there is far too much copy & pastage here... far too
much.i need to find a cleaner way to automate this.