Commit Graph

253 Commits

Author SHA1 Message Date
Thanatermesis 3d9044a9fc improved default size for icons in menus that looks pixelated 2018-01-04 20:22:42 +00:00
Chidambar Zinnoury 0666cd7249 e menu: Fix missing realize when using key-activation to the right.
See commit 474463ef6c, SVN r39698.
2017-09-19 12:50:39 +02:00
Mike Blumenkrantz 3c31e67b05 use menu item geometry to determine whether menu item is onscreen
fix T2126
2017-08-18 15:52:50 -04:00
Mike Blumenkrantz f64812122f lock menu eventing during menu idler positioning
ensure moving menus doesn't trigger menu item activation
2017-08-18 15:52:50 -04:00
Mike Blumenkrantz bda9bfb8c0 avoid hiding->showing->hiding->etc submenus for active menu items 2017-08-18 15:52:50 -04:00
Mike Blumenkrantz abc70abbf0 make menu autoplacement more consistent by preferring DOWN placement 2017-08-18 15:52:50 -04:00
Mike Blumenkrantz 1a622a68ed make mouse-activated menus function as expected with 0 passed as activate time 2017-08-04 16:05:16 -04:00
Mike Blumenkrantz 01b7cf8227 add function to return a currently-active menu 2017-08-04 16:05:16 -04:00
Mike Blumenkrantz 41476f8f3e defer menu activation mouse-up feed
ensure that this is not triggered from an evas post event callback

ref T3144
2017-03-03 10:49:33 -05:00
Mike Blumenkrantz 0ce43bd0dd add E_Menu access from its comp object 2017-02-24 14:15:38 -05:00
Mike Blumenkrantz a117c977dd e_menu_grab_window_get() -> e_menu_is_active()
0 is a valid canvas window id, and this function was no longer being used
for its original purpose
2017-02-24 14:15:38 -05:00
Mike Blumenkrantz 502662456f Revert "handle recursion more effectively in e_menu_hide_all()"
This reverts commit 5764bf680e.

this was a workaround for a behavior change in efl
2016-04-27 11:27:56 -04:00
Mike Blumenkrantz 5764bf680e handle recursion more effectively in e_menu_hide_all()
there were recent changes to evas object deletion mechanics which caused
this to begin crashing due to recent changes to evas object deletion mechanics
2016-04-26 10:43:07 -04:00
Mike Blumenkrantz 194b1ab336 disable binding activation when grab dialog, menus, or dnd is active
these are all cases where bindings should fail to activate in order to
avoid interfering with current operations

also fixes an issue where attempting to add or modify an existing
mouse/key/wheel binding would fail as a result of that binding activating
while the grab dialog was active
2016-01-22 12:58:16 -05:00
Mike Blumenkrantz 4b2e75176b improve menu hiding and autoclose
remove menu object from autoclose (if set) and ensure that only the
intended menu is deactivated in the autoclose callback

this fixes some cases where the wrong menu could be closed (or not closed)
due to race conditions with ecore and evas events
2016-01-14 15:13:57 -05:00
Chris Michael 7b79e03937 Fix e_menu trying to swallow an object from a different canvas
_e_menu_realize was trying to swallow the menu->container_object into
the menu->bg_object, but the menu->bg_object was being created on the
compositor canvas, and the container object was being created on the
e_comp->elm_win.

With recent EFL changes, this causes an abort inside Evas.

To fix this, set the menu->evas to be the Evas from the e_comp->elm_win.

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-10-21 10:26:18 -04:00
Mike Blumenkrantz 2cdb5a3b3f feed mouse-up event during mouse down on menus
this fixes the case where the mouse is moved while the mouse is pressed
so that the selected menu item will continue to follow the mouse

fix T2127
2015-08-19 15:03:50 -04:00
Mike Blumenkrantz f2f4b65ead move menu mouse-up feed util function to E_API in comp canvas 2015-08-05 17:26:50 -04:00
Yomi 0dc33a5aeb Fix misspellings in E's files.
Summary: Fix misspellings and spaces in E's files.

Reviewers: zmike

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D2676
2015-06-16 16:10:21 -04:00
Carsten Haitzler 6289eba6a4 e menu - an extra object ref causes menus to never be freed
this has been in e for ages - someone not noticed, but this fixes
visual artifacts of left over menus on the top-left. this extra ref
really makes no sense. it's not like this ref is then accomoanied by a
matching unref somewhere else (after much debugging).

@fix
2015-06-10 21:32:01 +09:00
MinJeong Kim 20871a1e8f e_menu: remove an unnecessary comparison
Summary:
Remove an unnecessary comparison.
It fixes coverity CID 1291841 Same on both sides.
@fix

Reviewers: raster, devilhorns, zmike

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D2523
2015-05-18 08:36:09 -04:00
Chris Michael 0a94e8ba71 enlightenment: Make E build again with EFL from git
sed -i 's/EAPI/E_API/g'

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-05-07 15:13:10 -04:00
Mike Blumenkrantz 12d6cf8f3b fix submenu visibility during scroll
sometimes while quickly moving the cursor through menu items with submenus
the visibility flag would toggle more quickly than the menu object's visibility.
this is no longer the case
2015-04-20 18:08:07 -04:00
Mike Blumenkrantz 471dcb24cb __UNUSED__ -> EINA_UNUSED
this has been bugging me forever. __UNUSED__ is no longer a valid macro here.
2015-03-18 18:09:09 -04:00
Mike Blumenkrantz ba7c1ac49c remove E_Zone->comp member 2015-03-13 17:44:24 -04:00
Mike Blumenkrantz 1736d1ecb9 e_client functions no longer require E_Comp param 2015-03-13 16:53:19 -04:00
Mike Blumenkrantz 1fe1c94245 comp canvas functions no longer require an E_Comp param 2015-03-13 16:07:08 -04:00
Carsten Haitzler 6097f06b26 e - menus - fix submenu popup direction when zones are not at 0 y 2015-02-25 15:55:08 +09:00
Carsten Haitzler 03c53655ce e - menus - fix autoscroll on zones not at 0 y... 2015-02-25 15:31:00 +09:00
Mike Blumenkrantz f691a8fa18 fix elm box parenting 2015-01-20 19:20:04 -05:00
Mike Blumenkrantz c8d58b30f3 de-e_comp_get()ify e_menu 2015-01-14 20:48:29 -05:00
Duna Oh 576ec9bdc4 fix crash when activating menu that is not in range
Summary: add the condition check code if the pressed key is not in range of menu items

Test Plan:
(1) Left-click on the desktop to bring up the menu.
(2) Press down the number key to activate the menu item.
(3) When you press down the number key that is not in range, you will see the segmentation error.

below is the crash log which I encoutered.
-------------------------------------------------------------------
Program received signal SIGSEGV, Segmentation fault.
_e_menu_item_activate_nth (n=n@entry=5) at src/bin/e_menu.c:2318
2318       _e_menu_item_ensure_onscreen(mi);

Reviewers: zmike, gwanglim, raster

Reviewed By: raster

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D1845
2015-01-09 14:51:40 +09:00
Mike Blumenkrantz a11e8d5f2e e_box -> elm_box conversion
the next installment in the exciting adventure game Elementary Wars!

happy new year from #teamborker
2015-01-01 17:45:34 -05:00
Mike Blumenkrantz fd6f686467 move isedje() e_util and simplify/inline 2014-07-03 10:45:59 -04:00
Carsten Haitzler 7cce5642d6 e menus - check if its an edje obj without having complaints or using eo 2014-07-01 16:26:45 +09:00
Carsten Haitzler 7fe18a6954 unbreak enlightenment compile due to eo usage
so e is using eo... and something in eo changes... and e fails to
compile entirely.... there are hacks to use eo... and this is not good.

eo is still in a beta state. that means any usage of it  can (and
will) break. this is a problem for e. if e uses eo, then eo breaks in
an efl upgrade, e breaks. we can't really have that. we already hit
this problem in terminology with the app server code in elm. so let's
just not use eo in e until it's stable.

this removes eo usage in all places, with the e_menu code having a
small isedje() func due to some of its code paths doing special things
based on if the obj is an edje one or not as opposed to just a simple
"only emit if its an edje obj".
2014-07-01 08:37:33 +09:00
Cedric BAIL 3f9af38da2 edje: remove use of deprecated functions. 2014-06-07 21:10:55 +02:00
Mike Blumenkrantz 67855482fc update eo class names, add hack for 1.10 class name compat 2014-06-04 09:28:17 -04:00
Mike Blumenkrantz d8aa488096 completely revert all eo/eolian usage
this was a neat experiment, but apparently it's not going to be usable for a long time in anything outside efl/elm

This reverts commits f87b9900fa, a49cede790, 81038f8d02, 47cfb31752.
2014-06-04 07:27:50 -04:00
Tom Hacohen f87b9900fa Update code to use the new class names generated by eolian. 2014-06-03 11:55:02 +01:00
Carsten Haitzler 4cce0080b8 fix resent eo changes to e that break updating labels and toggles
this fixes D1172
2014-04-18 09:53:00 +09:00
Mike Blumenkrantz daa98e867d fix lots of edje emits on non-edje objects 2014-03-27 16:47:18 -04:00
Mike Blumenkrantz 24296fa005 use eo to shut up harmless eo menu errors 2014-03-24 12:34:07 -04:00
Mike Blumenkrantz b8a3e1ed4f fix probably-impossible divide-by-zero in menu item layout
CID 1187924
2014-03-13 11:41:17 -04:00
Mike Blumenkrantz 9f3f5e29d1 bugfix: ensure use of non-garbage values for menu item icon placeholders
CID 1039769, 1039768
2014-03-13 11:11:14 -04:00
Daniel Kolesa 811c57cfaf enlightenment: fix menu placement 2014-01-30 12:17:54 +00:00
Mike Blumenkrantz 9a3ea2d1bb use regular comp grabs for menu 2014-01-22 22:14:33 -05:00
Mike Blumenkrantz dd34319a19 only deactivate all menus on mouse down if active menu is present
T798
2014-01-17 11:21:20 -05:00
Mike Blumenkrantz 12d7405a0f huge wl fixup (wayland clients actually working again)
* try to clear up build system for separating out ecore-x

* add #ifdefs for lots of ecore-x stuff

* break out some internal e wl functions for reuse in api

* store wl surface buffers as an inlist

* add protocol-specific client compositor data

** move lots of X client attributes here

* add pixmap type checks to a number of X-specific things, such as grabinput, to block them for non-X clients

* rearrange startup order to work with wayland

* move X screensaver code to e_comp_x

* flag modules still requiring X with -DNEED_X
2014-01-14 20:28:57 -05:00
Mike Blumenkrantz 86656e4df9 compositor rewrite / charlie-foxtrot situation
huge fustercluck commit because there wasn't really a way to separate out the changes. better to just rip it all out at once.

* compositor and window management completely rewritten. this was the goal for E19, but it pretty much required everything existing to be scrapped since it wasn't optimized, streamlined, or sensible. now instead of having the compositor strapped to the window manager like an outboard motor, it's housed more like an automobile engine.

** various comp structs have been merged into other places (eg. E_Comp_Zone is now just part of E_Zone where applicable), leading to a large deduplication of attributes

** awful E_Comp_Win is totally dead, having been replaced with e_comp_object smart objects which work just like normal canvas objects

** protocol-specific window management and compositor functionality is now kept exclusively in backend files

** e_pixmap api provides generic client finding and rendering api

** screen/xinerama screens are now provided directly by compositor on startup and re-set on change

** e_comp_render_update finally replaced with eina_tiler

** wayland compositor no longer creates X windows

** compositor e_layout removed entirely

* e_container is gone. this was made unnecessary in E18, but I kept it to avoid having too much code churn in one release. its sole purpose was to catch some events and handle window stacking, both of which are now just done by the compositor infra

* e_manager is just for screensaver and keybind stuff now, possibly remove later?

* e_border is gone along with a lot of its api. e_client has replaced it, and e_client has been rewritten completely; some parts may be similar, but the design now relies upon having a functional compositor

** window configuration/focus functions are all removed. all windows are now managed solely with evas_object_X functions on the "frame" member of a client, just as any other canvas object can be managed.

*** do NOT set interceptors on a client's comp_object. seriously.

* startup order rewritten: compositor now starts much earlier, other things just use attrs and members of the compositor

* ecore_x_pointer_xy_get usage replaced with ecore_evas_pointer_xy_get

* e_popup is totally gone, existing usage replaced by e_comp_object_util_add where applicable, otherwise just placed normally on the canvas

* deskmirror is (more) broken for now

* illume is totally fucked

* Ecore_X_Window replaced with Ecore_Window in most cases

* edge binding XWindows replaced with regular canvas objects

* some E_Win functionality has changed such that delete callbacks are now correctly called in ALL cases. various dialogs have been updated to not crash as a result

comp files and descriptions:

e_comp.c - overall compositor functions, rendering/update loop, shape cutting

e_comp_x.c - X window management and compositor functionality

e_comp_wl.c - Wayland surface management and compositor functionality

e_comp_canvas.c - general compositor canvas functions and utilities

e_comp_object.c - E_Client->frame member for managing clients as Evas_Objects, utility functions for adding objects to the compositor rendering systems

additional authors: ivan.briano@intel.com

feature: new compositor

removal: e_border, e_container, e_popup
2014-01-14 20:22:02 -05:00