for fast we probably should look at something like having a multiplier
on edj transitions and set it to 0 to make it instant. this would be
much better and able to apply to ALL effects... so let's remove this
way for now. as for no shaodws and other stuff - moving to wl cant
control CSD and even then it's a theme look ant feel - a "flat theme
withotu any shadows" would just not have them. probably not a checkbox
to have here.
this allows for a shorter timeout when on battery vs when on ac for
backlight dimming. this is actually important so when on ac dimming
can interrupt minimally bur when on battery it can be much more
aggressive.
this moves a bunch of things that were being don after loop starts to
before so they don't interrupt framerate as well as launch a thread
that preloads file(s) - for now just edj theme files so stuff is
pre-cached by the time loop starts later so we don't stall s much
leading to smoother startup/fade in and better framerate. it's really
visible (especially on my rpi3).
we dont need to delay module loading anymore so remove allof this -
priority too shouldn't be necessary as well and was just a workaround.
this remvoes all of that removing some e module api's and module
struct members as well as some global config fields. it also ensures
all config files are up to date as well.
this used to work years ago ... it seems tihave broken. this fixes it
all up to work again so you can bind a move/resize of a window tothe
kbd and then use arrow keys etc. like you used to....
@fix
so this is kind of a hack, but a neat one - defer the object show
until the next loop to skip the time involved in object creation thus
starting nay animation after this has happened.
if systemd suspended and we hand't triggered it, and desklock on
suspend is enabled, then lock there and then because we need to. of
course you need systemd/logind... but hey... i guess without you live
with less... :) fixes logic hole
@fix
in soem cases a client has no csd and then border l/r/t/b/ are all 0
so artifically keep 1 at 1... to keep cutouts working.
still need to solve blending still being on though.
this stops crashes when e menu si still up when the dbus menu backing
it has changed/gone away... by referencing the dbusmenu to hang about
like a bad smell while the e gui menu is up until it's dismissed. this
fixes a real segv i saw with steam.
@fix
so dropping a bit of overhead/latency for e menus here - this isn't to
the extent of a cache for menu objects/items... but it's just nuking
useless calls to do things not used or that can be done in fewer calls
as well as ordering things to we don't emit events and handle them
multiple times or calc min size multiple times etc. etc. -
adds a test case we can enable for perf testing too.
found a valgrind issue and an input issue all in one... this fixes
that with no more valgrind complaints and input works if e menu is up
whilst desklock kicks in.
@fix
a few problems i found on my rpi's...
1. rpi's retun that they do NO rotations (not even the normal 0 degree
default), so assume 0 degrees if none listed. this makes screen setup
even try and configure things on these kinds of drivers/devices
2. there was a mistmatch of 0, 90, 180, 270 srtyle rotation ints vs
the enum stype ecore drm2 uses. this fixes that so it uses ecore_drm2
considtently as ecore_drm2 expects. this stops output becomeing odd.
3. also seemingly we forgot to set the max mouse region based on res.
re-enable that commented out function.
now i can change res on my rpi3 and rpi4 in wl mode and it works right...
hooray!