huge fustercluck commit because there wasn't really a way to separate out the changes. better to just rip it all out at once.
* compositor and window management completely rewritten. this was the goal for E19, but it pretty much required everything existing to be scrapped since it wasn't optimized, streamlined, or sensible. now instead of having the compositor strapped to the window manager like an outboard motor, it's housed more like an automobile engine.
** various comp structs have been merged into other places (eg. E_Comp_Zone is now just part of E_Zone where applicable), leading to a large deduplication of attributes
** awful E_Comp_Win is totally dead, having been replaced with e_comp_object smart objects which work just like normal canvas objects
** protocol-specific window management and compositor functionality is now kept exclusively in backend files
** e_pixmap api provides generic client finding and rendering api
** screen/xinerama screens are now provided directly by compositor on startup and re-set on change
** e_comp_render_update finally replaced with eina_tiler
** wayland compositor no longer creates X windows
** compositor e_layout removed entirely
* e_container is gone. this was made unnecessary in E18, but I kept it to avoid having too much code churn in one release. its sole purpose was to catch some events and handle window stacking, both of which are now just done by the compositor infra
* e_manager is just for screensaver and keybind stuff now, possibly remove later?
* e_border is gone along with a lot of its api. e_client has replaced it, and e_client has been rewritten completely; some parts may be similar, but the design now relies upon having a functional compositor
** window configuration/focus functions are all removed. all windows are now managed solely with evas_object_X functions on the "frame" member of a client, just as any other canvas object can be managed.
*** do NOT set interceptors on a client's comp_object. seriously.
* startup order rewritten: compositor now starts much earlier, other things just use attrs and members of the compositor
* ecore_x_pointer_xy_get usage replaced with ecore_evas_pointer_xy_get
* e_popup is totally gone, existing usage replaced by e_comp_object_util_add where applicable, otherwise just placed normally on the canvas
* deskmirror is (more) broken for now
* illume is totally fucked
* Ecore_X_Window replaced with Ecore_Window in most cases
* edge binding XWindows replaced with regular canvas objects
* some E_Win functionality has changed such that delete callbacks are now correctly called in ALL cases. various dialogs have been updated to not crash as a result
comp files and descriptions:
e_comp.c - overall compositor functions, rendering/update loop, shape cutting
e_comp_x.c - X window management and compositor functionality
e_comp_wl.c - Wayland surface management and compositor functionality
e_comp_canvas.c - general compositor canvas functions and utilities
e_comp_object.c - E_Client->frame member for managing clients as Evas_Objects, utility functions for adding objects to the compositor rendering systems
additional authors: ivan.briano@intel.com
feature: new compositor
removal: e_border, e_container, e_popup
* handle zone changes without forcing a redraw (no more flickering, hooray)
* correctly handle overlay gadcons
* also correctly handle creation of overlay
* merge gadman overlay to comp canvas using a popup
* unify zone change handlers
* remove stupid container shape change handler (wtf was this supposed to do?)
* better dnd usage
In order to move composite inside the core we need to kill the
use_composite option. However in some places it is being used to switch
between ARGB and shaped windows. It doesn't make much sense to keep the
advanced/engine dialog to let the user toggle this options if we have
composite always enabledm, but lets allow the user to shoot
himself on the foot (for now).
Next step will be to move the comp module files to core so user can't
unload it anymore.
SVN revision: 82433
also the related gcc param in gadget_del can now have a NULL config to signify that the gadget has been moved to a new gadcon
this means that moving a gadget to a new location will no longer cause it to lose its gadget config
ticket #1594
SVN revision: 77521
* gadget dragging over windows (ticket #1563)
* gadget dragging/resizing on the hover layer
* yet another gadget refcount bug
* lots of annoying inconsistencies when dragging around new desktop gadgets
SVN revision: 77271
Hi guys.
Here is my solution for #113 ticket request. This allows to transfer a
gadget to different locations. In short,
- any module can register arbitrary number of locations by invoking
e_gadcon_location_register().
- module is responsible to provide 2 functions, one for removing
particular gadget and one to add particular gadget class.
- module responsible to equip its gadcon(s) with reference to registered
location. If a gadcon contains non-NULL location reference, each gadget
contained by this gadcon can have submenu on its context menu. Template
function for constructing such submenu is provided
e_gadcon_client_add_location_menu. Gadgets can be moved from and to this
location by invoking menu items. Gadcons with NULL location reference
can accept transferred gadgets by module logic but can't send contained
gadgets to another module.
- module responsible to unregister location when gadcon is no more
available.
- menu items for context submenu is sorted by E_GADCON_SITE_XXX assigned
to that. Module can assign and change an icon for context menu item
corresponding to its location(s).
- Currently only shelves and gadman (desktop) used in gadget transfer
operations. I believe it is no trouble to ivolve any other
gadcon-capable module into the process. If you want to have that, please
just let me know.
Here the patch in attachmet. It even works, at least sometimes and at
least for me. Hope you'll find it useful.
SVN revision: 42121
Before gadman was using a single gadcon for all zones, that lead to
problems like popup menus being incorrectly placed.
The correct solution is to mimic shelves and have one gadcon per zone,
including the top layer.
By: manio
SVN revision: 41312
Now you can choose the type of background (theme default, custom color, custom image or transparent).
And you can also choose to enable/disable the animations for gadgets/background.
The custom background image can be any of the e17 background or even a normal (jpg, png..) image.
This BREAK all existing themes :(
I will update the b_and_w theme tomorrow
SVN revision: 36576