libuuid is checked only when Wayland support is enabled and
uuid_t uuid is guarded by HAVE_WAYLAND.
So move include uuid.h below a HAVE_WAYLAND.
Signed-off-by: Romain Naour <romain.naour@gmail.com>
fix T4298
This reverts commit ae6e09ec11.
This breaks resizing of windows inside Enlightenment. Evas_Engines
don't bind a pixmap permanently, they just bind during each render, so
on resize this caused a broken pixmap if we don't create a new one for
each size. This patch Would be correct IF engines worked differently
wrt x pixmap binding during render.
so e pixmap was ALWAYS creating an ecore_x_image EVERY time for EVERY
window. this means allocate all the sysv shared memory segments for
every window even if never used. this is bad. it litters systems
with unused shared memory segments (ipcs and see) and eats up shared
mem limits/quotas too. we just don't need them in gl unless a window
is shaped or texture from pixmap is off. so allocate the pixmap on
demand, and otherwise leave the ecore x image NULL. this fixes this
bloat.
@fix
This adds compositor handling of DMABuf buffers. DMAbuf capabilities
are advertised for the drm back-ends, and DMAbuf buffers are handled
as native surfaces.
DMAbuf for wayland will complicate determining whether a pixmap can use
a native surface or not, so we add an API here to check this.
Note that this doesn't take compositor capabilities into account - for
example, X pixmaps need GL enabled to use native surfaces. This is
already tested elsewhere.
Including certain headers in the wrong order can cause problems if
we're configured to use beta api (right now wayland forces this).
In most cases we should just be including e.h and not the individual
EFL headers anyway. This fixes some of that.
fix T3426, T3428
Wayland buffers are currently either ARGB or XRGB - we don't need to
convert either of these, we just need to set alpha appropriately - which
we now do.
We need to keep wayland buffers around even if they'll never be written
to again. This is part of Buffer_Reference's task in weston, but we
already have our pixmap abstraction which can serve mostly the same
purpose.
Remove the "buffer reference" stuff from e_pixmap and replace it with a
kept buffer for the last commit.
Add shared memory pool references to keep pools from going away on us.
using pointers for this turned out to have some corner case collisions, so
now just use something totally unrelated to the surface to ensure uniqueness
The resource destroy callback for frame callbacks will walk the frame list
to remove itself. When freeing that list we need to make sure the
resource destroy callback doesn't see the same list we're walking and
corrupt it.
due to how deferred rendering works, it's possible for a client to
send a second buffer before enlightenment has rendered the first one.
in this situation, it seems that the best solution is to queue successive
buffers (frames) and pop the queue after each render
ref T2784
the previous methodology was effectively:
attach -> ref(new buffer) x2 / unref(old buffer) x2
...
...
attach -> ref(new buffer) x2 / unref(old buffer) x2
this resulted in buffer management failures and crashing. now the
buffer gets 1x ref before render and 1x unref after render, ensuring
that the lifetime is accurate (assuming evas doesn't lie to us)
now we still have random crashing during resize, but not as much as
before
moderately certain I originally wrote this to work in the other direction
and then failed to remove it when I switched to setting parents instead of
children. regardless, pixmap hash should not be changed here
This reverts commit b41dbbe9cf.
Revert this ... it works, but it's not the "proper" fix as it just
causes the crash(s) to happen elsewhere ... time to dig deeper
This was a cause of some memleaks/crashes in the wayland compositor
because the compositor was trying to access properties of the E_Pixmap
after it had already been freed. By setting the user_data to NULL, the
functions in the compositor which were failing will now stop trying to
access the pixmap after it's been freed.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
Summary: this patch will provide to launch the application based on XRGB8888 like weston-simple-shm.
Test Plan: launch weston-simple-shm
Reviewers: devilhorns, zmike, raster
CC: cedric
Differential Revision: https://phab.enlightenment.org/D1137
NB: Each different build (x11/wl-only) had various unused variables.
This is a squash of the commits to fix all that.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
remove memcpy of wl_buffer data.
NB: This Is REALLY not needed in ANY compositor !!!
NB: This DOES cause lots of current Failures within the existing X Compositor ... ie: Wayland Clients inside X do NOT work at this point :(
Signed-off-by: Chris Michael <cp.michael@samsung.com>
- reduce variable usage for non-x
- remove need to memcpy wayland buffer image data
- add function for setting pixmap buffer resource
- add shm_buffer access calls around getting wl_buffer data
Signed-off-by: Chris Michael <cp.michael@samsung.com>
Additional authors: zmike
xorg 1.15 introduces this extension which has a magical event to notify when a pixmap's size changes, which means that the size never needs to be manually fetched
* try to clear up build system for separating out ecore-x
* add #ifdefs for lots of ecore-x stuff
* break out some internal e wl functions for reuse in api
* store wl surface buffers as an inlist
* add protocol-specific client compositor data
** move lots of X client attributes here
* add pixmap type checks to a number of X-specific things, such as grabinput, to block them for non-X clients
* rearrange startup order to work with wayland
* move X screensaver code to e_comp_x
* flag modules still requiring X with -DNEED_X
huge fustercluck commit because there wasn't really a way to separate out the changes. better to just rip it all out at once.
* compositor and window management completely rewritten. this was the goal for E19, but it pretty much required everything existing to be scrapped since it wasn't optimized, streamlined, or sensible. now instead of having the compositor strapped to the window manager like an outboard motor, it's housed more like an automobile engine.
** various comp structs have been merged into other places (eg. E_Comp_Zone is now just part of E_Zone where applicable), leading to a large deduplication of attributes
** awful E_Comp_Win is totally dead, having been replaced with e_comp_object smart objects which work just like normal canvas objects
** protocol-specific window management and compositor functionality is now kept exclusively in backend files
** e_pixmap api provides generic client finding and rendering api
** screen/xinerama screens are now provided directly by compositor on startup and re-set on change
** e_comp_render_update finally replaced with eina_tiler
** wayland compositor no longer creates X windows
** compositor e_layout removed entirely
* e_container is gone. this was made unnecessary in E18, but I kept it to avoid having too much code churn in one release. its sole purpose was to catch some events and handle window stacking, both of which are now just done by the compositor infra
* e_manager is just for screensaver and keybind stuff now, possibly remove later?
* e_border is gone along with a lot of its api. e_client has replaced it, and e_client has been rewritten completely; some parts may be similar, but the design now relies upon having a functional compositor
** window configuration/focus functions are all removed. all windows are now managed solely with evas_object_X functions on the "frame" member of a client, just as any other canvas object can be managed.
*** do NOT set interceptors on a client's comp_object. seriously.
* startup order rewritten: compositor now starts much earlier, other things just use attrs and members of the compositor
* ecore_x_pointer_xy_get usage replaced with ecore_evas_pointer_xy_get
* e_popup is totally gone, existing usage replaced by e_comp_object_util_add where applicable, otherwise just placed normally on the canvas
* deskmirror is (more) broken for now
* illume is totally fucked
* Ecore_X_Window replaced with Ecore_Window in most cases
* edge binding XWindows replaced with regular canvas objects
* some E_Win functionality has changed such that delete callbacks are now correctly called in ALL cases. various dialogs have been updated to not crash as a result
comp files and descriptions:
e_comp.c - overall compositor functions, rendering/update loop, shape cutting
e_comp_x.c - X window management and compositor functionality
e_comp_wl.c - Wayland surface management and compositor functionality
e_comp_canvas.c - general compositor canvas functions and utilities
e_comp_object.c - E_Client->frame member for managing clients as Evas_Objects, utility functions for adding objects to the compositor rendering systems
additional authors: ivan.briano@intel.com
feature: new compositor
removal: e_border, e_container, e_popup