* try to clear up build system for separating out ecore-x
* add #ifdefs for lots of ecore-x stuff
* break out some internal e wl functions for reuse in api
* store wl surface buffers as an inlist
* add protocol-specific client compositor data
** move lots of X client attributes here
* add pixmap type checks to a number of X-specific things, such as grabinput, to block them for non-X clients
* rearrange startup order to work with wayland
* move X screensaver code to e_comp_x
* flag modules still requiring X with -DNEED_X
so i found something interesting. the grab option causes some erratic
framerate in clients IF thoise clients have to sync to the xserver and
themselves try and render more smoothly. it masically means animators
get delayed due to unusually long render times because of this. this
fixes that. this also adds a comp config version number allowing the
code to upgrade a users config to turn this off and thus allows for
future upgrades too.
* added a number of new e_comp functions and macros
* options for disabling effects on objects: this option does not currently have any effect
* all modules which used gadcon popups have been adjusted
* all modules which used input windows to detect close events for gadcon popups have been adjusted to use new popup autoclose functionality
* shelves are now always drawn on the compositor canvas, meaning objects will never get clipped by the shelf (ticket #1810)
* shelves no longer have an event object
SVN revision: 84060
* Move compositor to core, but letting the configuration there
* Rename all files and functions from e_mod_comp_* to e_comp_*
* Move the config dialogs to a new module named conf_comp. It still
uses a domain config, otherwise it would not pick the current
user's configuration. Maybe it would be wise to later on move these
options to e_config
* Fixup the wizard mess linking the header in the build tree in order
to be able to create the config. Since now it's in core, we don't
need to play linking games in the build system
I'm not sure if the wayland part works. It was not even building
previously so I'll let for who cares about this to actually test and
report bugs.
SVN revision: 82454
to toggle interactively:
killall -USR2 enlightenment
or
ctrl+alt+shift+F
or just change it in the config panel - the longer the average
interval is, the more accurate it will be, but the less often you get
updates. you can choose the screen corner here too. :) also note that
if comp doesnt get a stream of input (frames to render) then it's also
not going to tel you much interesting about its "best possible
framerate" as its likely got lots of spare time to do more, but it
just never got any to do. so this is useful if:
1. there is a continual strem of input (video playback, animated gui,
continual user input).
2. the longer the rolling average framecount is, the more accurate it
will be.
SVN revision: 56260
properties etc. etc. - yes it works.. no there is no sample config yet. and
there is no gui config to change this (yet). need first initial sample config.
SVN revision: 48886
edje obj swallowing windows, selection mechanism to have myltiple styles (2
examples), signals for focus, urgent, comp stuff now in core theme.... dump
and flush supported now (sends messages).
SVN revision: 47950