in many cases where a zone's useful geometry is marked dirty, the resulting
recalc ends up having the same useful geometry as before: this is the case
for things like tasks gadgets, which continually expand and contract along
a single axis and thus will never affect useful geometry while still forcing
a recalc
by ignoring these cases, a huge amount of compositor thrashing is avoided and
a number of related bugs can also be fixed
I added a lower quality and less precise workaround for this before
since I didn't have enough test cases to think of something which would
be suffiently good to handle all cases.
as a result, initial calculations for obstacles would incorrectly detect
horizontally-oriented obstacles as being vertical, causing inconsistencies
in window placement. this would become even more severe if the obstacle
never resized itself, erroneously modifying window placement to position
around obstacles which did not exist
having a hint on the obstacle to indicate a direction is sufficient for
most cases, specifically zone useful geometry calcs, where obstacles are
expanded to cover the entire screen on which they reside and must expand
accurately based on the orientation of the obstacle
ref 10c43efc83
these are generic objects which can be added to indicate that there
is something blocking window placement at the edge of a screen/desk.
this replaces the traditional method of watching shelves to calculate
useful geometry with a managed object which will automatically trigger
a recalc whenever it is updated, and it allows non-shelf objects to
more easily register themselves as obstacles for window placement
so e has a bit of a problem. we mostly deal with zones, BUt these
zones come from our old xinerama code (this likely should just die
some time) and THIS code gets fed info from e's randr code. we
re-fill/modify as randr finds new screens or things get reconfigured.
thus zones adapt. the problem is now all our zone code really has a
hard time reverse mapping the zone back to where it came from -eg the
randr screen data. you literally can't do a whole bunch of things like
know if that zone was an internal laptop lid or an external screen, or
if it was rotated or even what the dpi is... as you ave no deasy way
to map it back other than by guessing geometry matches.
this fixes that by storing the randr screen id (which should be
unique) fromt he original src randr screen in the xinerama screen and
then in the zone. with this you can do a quick lookup in the e randr
data should you ever need to find the info. this should pave the way
for some other fixes/improvements, but without this they cannot be done.
@fix
huge fustercluck commit because there wasn't really a way to separate out the changes. better to just rip it all out at once.
* compositor and window management completely rewritten. this was the goal for E19, but it pretty much required everything existing to be scrapped since it wasn't optimized, streamlined, or sensible. now instead of having the compositor strapped to the window manager like an outboard motor, it's housed more like an automobile engine.
** various comp structs have been merged into other places (eg. E_Comp_Zone is now just part of E_Zone where applicable), leading to a large deduplication of attributes
** awful E_Comp_Win is totally dead, having been replaced with e_comp_object smart objects which work just like normal canvas objects
** protocol-specific window management and compositor functionality is now kept exclusively in backend files
** e_pixmap api provides generic client finding and rendering api
** screen/xinerama screens are now provided directly by compositor on startup and re-set on change
** e_comp_render_update finally replaced with eina_tiler
** wayland compositor no longer creates X windows
** compositor e_layout removed entirely
* e_container is gone. this was made unnecessary in E18, but I kept it to avoid having too much code churn in one release. its sole purpose was to catch some events and handle window stacking, both of which are now just done by the compositor infra
* e_manager is just for screensaver and keybind stuff now, possibly remove later?
* e_border is gone along with a lot of its api. e_client has replaced it, and e_client has been rewritten completely; some parts may be similar, but the design now relies upon having a functional compositor
** window configuration/focus functions are all removed. all windows are now managed solely with evas_object_X functions on the "frame" member of a client, just as any other canvas object can be managed.
*** do NOT set interceptors on a client's comp_object. seriously.
* startup order rewritten: compositor now starts much earlier, other things just use attrs and members of the compositor
* ecore_x_pointer_xy_get usage replaced with ecore_evas_pointer_xy_get
* e_popup is totally gone, existing usage replaced by e_comp_object_util_add where applicable, otherwise just placed normally on the canvas
* deskmirror is (more) broken for now
* illume is totally fucked
* Ecore_X_Window replaced with Ecore_Window in most cases
* edge binding XWindows replaced with regular canvas objects
* some E_Win functionality has changed such that delete callbacks are now correctly called in ALL cases. various dialogs have been updated to not crash as a result
comp files and descriptions:
e_comp.c - overall compositor functions, rendering/update loop, shape cutting
e_comp_x.c - X window management and compositor functionality
e_comp_wl.c - Wayland surface management and compositor functionality
e_comp_canvas.c - general compositor canvas functions and utilities
e_comp_object.c - E_Client->frame member for managing clients as Evas_Objects, utility functions for adding objects to the compositor rendering systems
additional authors: ivan.briano@intel.com
feature: new compositor
removal: e_border, e_container, e_popup
* remove xwin for container canvas: now drawn directly on the compositor canvas
* added SHAPE_DEBUG define for bored developers
* bindings now use new e struct for mouse/wheel events
* container+zone now get mouse events from smart callbacks instead of x events
* rename comp api namespace
* change comp underlay theme to have a swallow for the wallpaper
* add names to all zone/container/comp objects to make debugging much easier
* some minor related updates to go along with this
SVN revision: 83752
It seems people put random numbers as layers, so it is better to define
available layer numbers.
This patch also puts popups below fullscreen windows, as it sucks to get
popups during presentations. A better solution is maybe to put popups
above fullscreen, but have a presentation mode to put fullscreen windows
above popups?
SVN revision: 77293
convinced that we need to dump edge bindings as they stand entirely
and turn it into an event registration system.
virtual desktops register for edge events on the zone they are on as
they flip around or are created or destroyed. shelf for audiohide
registers a region of an edge etc.
SVN revision: 64100
Do not abuse the concept of e_*_init(), make them call-once and those
that needed multiple call are renamed to e_*_update(). To make sure
convert them to EINTERN so the symbols are not exported.
Actually I guess too much is exported as EAPI while they should be
EINTERN, but that would require manual investigation, while this patch
was basically created with sed + grep.
SVN revision: 54795
* Remove vim modelines:
find . -name '*.[chx]' -exec sed -i '/\/\*$/ {N;N;/ \* vim:ts/d}' \{\} \;
find . -name '*.[chx]' -exec sed -i '/\/[\*\/] *vim:/d' \{\} \;
* Remove leading blank lines:
find . -name '*.[cxh]' -exec sed -i '/./,$!d'
If you use vim, use this in your .vimrc:
set ts=8 sw=3 sts=8 expandtab cino=>5n-3f0^-2{2(0W1st0
SVN revision: 50816
Previously all windows always existed, and edge bindings showed/hided
windows as needed. And e_zone_flip_win_disable/ e_zone_flip_win_restore
f**k'ed this up.
Will fix bug #483 soon.
SVN revision: 45366
put the edge windows on the correct layers
allow edge click bindings
use actions for auto-hide shelves
toggling auto-hide will cause edge event windows to show/hide if necessary
SVN revision: 42864
The option can currently be activated from Virtual Desktops Settings -> Advanced. A better home and preview would be better for these settings.
In more detail, this option can make a wallpaper, larger than the geometry of the zone, scroll appropriately with each desk change. Consider a nice panorama picture, which is as wide as the total desks' width. Then, at most, E will scroll the background by 1 / (number of desks) for each desk change. The direction of the scrolling is dependent on the desk change itself. Also, the user can specify a coefficient of maximum scrolling for each axis. If the coefficient is 0, the wallpaper will not move.
More advanced animations can be constructed with edje. The data item "directional_freedom" "(1|0) (1|0)" can toggle the actual wallpaper scrolling done by E for each axis. A message with the current x/y position, panning w|h, and zone w|h is sent to the background edje with each desk change animation tick. An example embryo script that handles the message, and changes a hypothetical "a1" part in the "e/desktop/background" group is shown below:
public message(Msg_Type:type, id, ...) {
if (type == MSG_INT_SET) {
new x = getarg(2);
new y = getarg(3);
// new max_x = getarg(4);
// new max_y = getarg(5);
// new w = getarg(6);
// new h = getarg(7);
custom_state(PART:"a1", "default", 0.0);
set_state_val(PART:"a1", STATE_FILL_POS, 0.0, 0.0, -x / 4, -y / 4);
set_state(PART:"a1", "custom", 0.0);
}
}
SVN revision: 40543
* e_border_center() will center window in a better way, accounting
the shelves/panels instead of just centering on the screen. This is
better and most noticeable if screens are small and a big shelf on
just one edge.
* e_border_move_without_border(), e_border_resize_without_border()
and e_border_move_resize_without_border() will assume the given
values do not acount border/decorations (client_inset) and will do
automatically. As stated in documentation, this is specially useful
when it is a new client and thus have no decorations when it is
positioned, when decorations are added window would be placed at
wrong position. One can try this by adding efwin window overflowing
the bottom-right corner, closing it and when reopen fileman would
try to make it inside the screen, this would not work well with
part of the window still being outside.
* e_win_move(), e_win_resize() and e_win_move_resize() will now use
new e_border functions.
SVN revision: 40307
through config dialog) which allows to "Show Desktop" by
iconifying/uniconifying all active borders.
(Tested heavily, no problems.)
SVN revision: 23118