XWayland servers sends us SIGUSR1 when it has finished initializing,
so we should be checking the signal number when we get the event.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
NB: XWayland server needs the sockets setup prior to launching it so
we add some code to create & bind the needed sockets before starting
the XWayland binary
Signed-off-by: Chris Michael <cp.michael@samsung.com>
This is macro 101, you don't EVER put multiple statements in a macro
like that.
See Chris's commits, these broken macros already introduced (subtle)
bugs. Always surround macros in "do {} while()" unless you absolutely
can't (like when you declare a new variable to be used in the scope).
Why is it even there? I think we can safely assume eina log is available
for usage in E...
@fix
this is more of an academic case than any existing scenario, but
it's possible that an effect may be stopped by something attempting
to trigger another effect during the animation
previously the animating flag would receive an additional increment for
every effect, even if it was currently animating a prior effect, leading
to objects which were never deleted
Summary: Center a newly created dialog window when it is displaying off-screen. Fixes T2419
Reviewers: zmike
Subscribers: cedric
Maniphest Tasks: T2419
Differential Revision: https://phab.enlightenment.org/D2646
this allows improvements to the code which provides hide animations,
allowing clients to begin hiding during their show animations instead
of rendering a black rectangle
it's conceivable that, were there a bug in client refcounting,
this could become an infinite loop and prevent shutdown/restart.
since, at this point, we don't really care about deleting anything,
ensure that the loop will end
this follows 56cabf59c6 then
4e5521b4d8 where i have been trying to
fix a crash with e client and comp win references etc. i have gone
over all referencing with a fine tooth comb and found all the nigglies
i can., no leaks now, no crashes, no valgrind complaints etc. so i
call this fixed now. as best i know this is new in e20, so not a
backport fix
refs were inconsistent - thus this fixed the fullscreen quit bug by
never freeing a client. this brings the bug back by fixing this client
leak. i'll look again at this later.
the refcoutning for e_comp and e comp clients seemed to be a bit off -
i read over every ref and unref carefully and fix it. this leads to
the com-_data being null (properly now), so now check for that too.
Summary: fixed window focus and keyboard input issues if the to-be-focused window is in an iconized state
Reviewers: zmike
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D2644