Commit Graph

8 Commits

Author SHA1 Message Date
Mike Blumenkrantz f36ecd9d3d giant comp rejiggering commit #2: popups are now objects drawn directly onto the compositor canvas with no xwindows of their own
* added a number of new e_comp functions and macros

* options for disabling effects on objects: this option does not currently have any effect

* all modules which used gadcon popups have been adjusted

* all modules which used input windows to detect close events for gadcon popups have been adjusted to use new popup autoclose functionality

* shelves are now always drawn on the compositor canvas, meaning objects will never get clipped by the shelf (ticket #1810)

* shelves no longer have an event object

SVN revision: 84060
2013-02-18 13:43:47 +00:00
Mike Blumenkrantz 9707e23024 reenable nocomp_fs by default now that it's fixed
SVN revision: 83078
2013-01-22 11:41:13 +00:00
Mike Blumenkrantz f965a163bf add e_comp_cfdata_match_free()
SVN revision: 82704
2013-01-12 15:46:01 +00:00
Mike Blumenkrantz 71003dbeac add options (conf2 only for the next few minutes) and functionality to enable "fast" comp effects in theme
SVN revision: 82631
2013-01-11 11:53:29 +00:00
Mike Blumenkrantz 9e8e755cdf formatting: all at once
SVN revision: 82625
2013-01-11 10:34:29 +00:00
Mike Blumenkrantz 70e40291f6 another new comp option for disabling screen effects (fading on blank)
SVN revision: 82623
2013-01-11 09:21:39 +00:00
Mike Blumenkrantz 79a1d45534 now that comp is mandatory, I require options to completely disable comp effects before I can use e without tearing my eyes from their sockets
SVN revision: 82564
2013-01-10 13:20:02 +00:00
Lucas De Marchi 8cacf8429d e: merge comp module into core
* Move compositor to core, but letting the configuration there
 * Rename all files and functions from e_mod_comp_* to e_comp_*
 * Move the config dialogs to a new module named conf_comp. It still
   uses a domain config, otherwise it would not pick the current
   user's configuration. Maybe it would be wise to later on move these
   options to e_config
 * Fixup the wizard mess linking the header in the build tree in order
   to be able to create the config. Since now it's in core, we don't
   need to play linking games in the build system

I'm not sure if the wayland part works. It was not even building
previously so I'll let for who cares about this to actually test and
report bugs.



SVN revision: 82454
2013-01-09 11:34:07 +00:00