#ifdef E_TYPEDEFS typedef enum _E_Powersave_Mode { E_POWERSAVE_MODE_NONE, // no powersaving E_POWERSAVE_MODE_LOW, // normal power management - AC plugged in E_POWERSAVE_MODE_MEDIUM, // lots of battery available but not on AC E_POWERSAVE_MODE_HIGH, // have enough battery but good to save powwr E_POWERSAVE_MODE_EXTREME, // low on battery save more E_POWERSAVE_MODE_FREEZE // really try and do as little as possible } E_Powersave_Mode; typedef struct _E_Powersave_Deferred_Action E_Powersave_Deferred_Action; typedef struct _E_Event_Powersave_Update E_Event_Powersave_Update; typedef struct _E_Powersave_Sleeper E_Powersave_Sleeper; #else #ifndef E_POWERSAVE_H #define E_POWERSAVE_H extern E_API int E_EVENT_POWERSAVE_UPDATE; extern E_API int E_EVENT_POWERSAVE_CONFIG_UPDATE; struct _E_Event_Powersave_Update { E_Powersave_Mode mode; }; EINTERN int e_powersave_init(void); EINTERN int e_powersave_shutdown(void); // do this thing somw time later - how much later depends on power save mode // this is done in the mainloop E_API E_Powersave_Deferred_Action *e_powersave_deferred_action_add(void (*func) (void *data), const void *data); E_API void e_powersave_deferred_action_del(E_Powersave_Deferred_Action *pa); E_API void e_powersave_mode_set(E_Powersave_Mode mode); E_API E_Powersave_Mode e_powersave_mode_get(void); // force is used by e's system core to use "connected standby" where the system // should be aslpee but not regular suspend - soits still alive but it needs // to try and be as idle as possible E_API void e_powersave_mode_force(E_Powersave_Mode mode); E_API void e_powersave_mode_unforce(void); // used by screen saving/blanking to set a specific power mode when screens // are off/not visible E_API void e_powersave_mode_screen_set(E_Powersave_Mode mode); E_API void e_powersave_mode_screen_unset(void); E_API E_Powersave_Mode e_powersave_mode_screen_get(void); E_API void e_powersave_defer_suspend(void); E_API void e_powersave_defer_hibernate(void); E_API void e_powersave_defer_cancel(void); // sleepers are meant to be used in threads polling for things. create in // mainloop then use and sleep in a thread, E_API E_Powersave_Sleeper *e_powersave_sleeper_new(void); E_API void e_powersave_sleeper_free(E_Powersave_Sleeper *sleeper); // the below function is INTENDED to be called from a thread E_API void e_powersave_sleeper_sleep(E_Powersave_Sleeper *sleeper, int poll_interval, Eina_Bool allow_save); /* FIXME: in the powersave system add things like pre-loading entire files * int memory for pre-caching to avoid disk spinup, when in an appropriate * powersave mode */ /* FIXME: in powersave mode also add the ability to reduce framerate when * at a particular powersave mode */ /* FIXME: in powersave mode also reduce ecore timer precision, so timers * will be dispatched together and system will wakeup less. */ #endif #endif