/* * vim:ts=8:sw=3:sts=8:noexpandtab:cino=>5n-3f0^-2{2 */ #ifdef E_TYPEDEFS typedef enum _E_Binding_Context { E_BINDING_CONTEXT_NONE, E_BINDING_CONTEXT_UNKNOWN, E_BINDING_CONTEXT_BORDER, E_BINDING_CONTEXT_ZONE, E_BINDING_CONTEXT_CONTAINER, E_BINDING_CONTEXT_MANAGER, E_BINDING_CONTEXT_MENU, E_BINDING_CONTEXT_WINLIST, E_BINDING_CONTEXT_POPUP, E_BINDING_CONTEXT_ANY } E_Binding_Context; /* why do we do this? config stored bindings must be fixed. x's modifier masks * may change from time to time, xserver to xserver - so we cant do a * simple match without translating to fixed values */ typedef enum _E_Binding_Modifier { E_BINDING_MODIFIER_NONE = 0, E_BINDING_MODIFIER_SHIFT = (1 << 0), E_BINDING_MODIFIER_CTRL = (1 << 1), E_BINDING_MODIFIER_ALT = (1 << 2), E_BINDING_MODIFIER_WIN = (1 << 3) } E_Binding_Modifier; typedef struct _E_Binding_Mouse E_Binding_Mouse; typedef struct _E_Binding_Key E_Binding_Key; typedef struct _E_Binding_Edge E_Binding_Edge; typedef struct _E_Binding_Signal E_Binding_Signal; typedef struct _E_Binding_Wheel E_Binding_Wheel; #else #ifndef E_BINDINGS_H #define E_BINDINGS_H struct _E_Binding_Mouse { E_Binding_Context ctxt; int button; E_Binding_Modifier mod; unsigned char any_mod : 1; const char *action; const char *params; }; struct _E_Binding_Key { E_Binding_Context ctxt; const char *key; E_Binding_Modifier mod; unsigned char any_mod : 1; const char *action; const char *params; }; struct _E_Binding_Edge { E_Binding_Context ctxt; E_Zone_Edge edge; E_Binding_Modifier mod; unsigned char any_mod : 1; const char *action; const char *params; float delay; Ecore_Timer *timer; }; struct _E_Binding_Signal { E_Binding_Context ctxt; const char *sig; const char *src; E_Binding_Modifier mod; unsigned char any_mod : 1; const char *action; const char *params; }; struct _E_Binding_Wheel { E_Binding_Context ctxt; int direction; int z; E_Binding_Modifier mod; unsigned char any_mod : 1; const char *action; const char *params; }; EAPI int e_bindings_init(void); EAPI int e_bindings_shutdown(void); EAPI void e_bindings_mouse_add(E_Binding_Context ctxt, int button, E_Binding_Modifier mod, int any_mod, const char *action, const char *params); EAPI void e_bindings_mouse_del(E_Binding_Context ctxt, int button, E_Binding_Modifier mod, int any_mod, const char *action, const char *params); EAPI void e_bindings_mouse_grab(E_Binding_Context ctxt, Ecore_X_Window win); EAPI void e_bindings_mouse_ungrab(E_Binding_Context ctxt, Ecore_X_Window win); EAPI E_Action *e_bindings_mouse_down_find(E_Binding_Context ctxt, E_Object *obj, Ecore_Event_Mouse_Button *ev, E_Binding_Mouse **bind_ret); EAPI E_Action *e_bindings_mouse_down_event_handle(E_Binding_Context ctxt, E_Object *obj, Ecore_Event_Mouse_Button *ev); EAPI E_Action *e_bindings_mouse_up_find(E_Binding_Context ctxt, E_Object *obj, Ecore_Event_Mouse_Button *ev, E_Binding_Mouse **bind_ret); EAPI E_Action *e_bindings_mouse_up_event_handle(E_Binding_Context ctxt, E_Object *obj, Ecore_Event_Mouse_Button *ev); EAPI void e_bindings_key_add(E_Binding_Context ctxt, const char *key, E_Binding_Modifier mod, int any_mod, const char *action, const char *params); EAPI void e_bindings_key_del(E_Binding_Context ctxt, const char *key, E_Binding_Modifier mod, int any_mod, const char *action, const char *params); EAPI E_Binding_Key *e_bindings_key_get(const char *action); EAPI void e_bindings_key_grab(E_Binding_Context ctxt, Ecore_X_Window win); EAPI void e_bindings_key_ungrab(E_Binding_Context ctxt, Ecore_X_Window win); EAPI E_Action *e_bindings_key_down_event_handle(E_Binding_Context ctxt, E_Object *obj, Ecore_Event_Key *ev); EAPI E_Action *e_bindings_key_up_event_handle(E_Binding_Context ctxt, E_Object *obj, Ecore_Event_Key *ev); EAPI void e_bindings_edge_add(E_Binding_Context ctxt, E_Zone_Edge edge, E_Binding_Modifier mod, int any_mod, const char *action, const char *params, float delay); EAPI E_Binding_Edge *e_bindings_edge_get(const char *action, E_Zone_Edge edge, Eina_Bool click); EAPI void e_bindings_edge_del(E_Binding_Context ctxt, E_Zone_Edge edge, E_Binding_Modifier mod, int any_mod, const char *action, const char *params, float delay); EAPI E_Action *e_bindings_edge_in_event_handle(E_Binding_Context ctxt, E_Object *obj, E_Event_Zone_Edge *ev); EAPI E_Action *e_bindings_edge_out_event_handle(E_Binding_Context ctxt, E_Object *obj, E_Event_Zone_Edge *ev); EAPI E_Action *e_bindings_edge_down_event_handle(E_Binding_Context ctxt, E_Object *obj, E_Event_Zone_Edge *ev); EAPI E_Action *e_bindings_edge_up_event_handle(E_Binding_Context ctxt, E_Object *obj, E_Event_Zone_Edge *ev); EAPI void e_bindings_signal_add(E_Binding_Context ctxt, const char *sig, const char *src, E_Binding_Modifier mod, int any_mod, const char *action, const char *params); EAPI void e_bindings_signal_del(E_Binding_Context ctxt, const char *sig, const char *src, E_Binding_Modifier mod, int any_mod, const char *action, const char *params); EAPI E_Action *e_bindings_signal_find(E_Binding_Context ctxt, E_Object *obj, const char *sig, const char *src, E_Binding_Signal **bind_ret); EAPI E_Action *e_bindings_signal_handle(E_Binding_Context ctxt, E_Object *obj, const char *sig, const char *src); EAPI void e_bindings_wheel_add(E_Binding_Context ctxt, int direction, int z, E_Binding_Modifier mod, int any_mod, const char *action, const char *params); EAPI void e_bindings_wheel_del(E_Binding_Context ctxt, int direction, int z, E_Binding_Modifier mod, int any_mod, const char *action, const char *params); EAPI void e_bindings_wheel_grab(E_Binding_Context ctxt, Ecore_X_Window win); EAPI void e_bindings_wheel_ungrab(E_Binding_Context ctxt, Ecore_X_Window win); EAPI E_Action *e_bindings_wheel_find(E_Binding_Context ctxt, E_Object *obj, Ecore_Event_Mouse_Wheel *ev, E_Binding_Wheel **bind_ret); EAPI E_Action *e_bindings_wheel_event_handle(E_Binding_Context ctxt, E_Object *obj, Ecore_Event_Mouse_Wheel *ev); #endif #endif