#ifndef WINDOW_TREE_H #define WINDOW_TREE_H #include /* XXX: Gotta be 0 and 1 because it's calculated using level % 2. */ typedef enum { TILING_SPLIT_HORIZONTAL = 0, TILING_SPLIT_VERTICAL = 1 } Tiling_Split_Type; typedef struct _Window_Tree Window_Tree; /* Root is level 0. Each node's split type is (level % 2). */ struct _Window_Tree { EINA_INLIST; Window_Tree *parent; /* FIXME: client is falid iff children is null. Sholud enforce it. */ Eina_Inlist *children; /* Window_Tree * type */ E_Client *client; float weight; }; void tiling_window_tree_free(Window_Tree *root); void tiling_window_tree_walk(Window_Tree *root, void (*func)(void *)); Window_Tree *tiling_window_tree_add(Window_Tree *root, Window_Tree *parent, E_Client *client, Tiling_Split_Type split_type); Window_Tree *tiling_window_tree_remove(Window_Tree *root, Window_Tree *item); Window_Tree *tiling_window_tree_client_find(Window_Tree *root, E_Client *client); void tiling_window_tree_apply(Window_Tree *root, Evas_Coord x, Evas_Coord y, Evas_Coord w, Evas_Coord h); #endif