#ifdef E_TYPEDEFS typedef enum _E_Powersave_Mode { E_POWERSAVE_MODE_NONE, E_POWERSAVE_MODE_LOW, E_POWERSAVE_MODE_MEDIUM, E_POWERSAVE_MODE_HIGH, E_POWERSAVE_MODE_EXTREME } E_Powersave_Mode; typedef struct _E_Powersave_Deferred_Action E_Powersave_Deferred_Action; typedef struct _E_Event_Powersave_Update E_Event_Powersave_Update; #else #ifndef E_POWERSAVE_H #define E_POWERSAVE_H extern E_API int E_EVENT_POWERSAVE_UPDATE; extern E_API int E_EVENT_POWERSAVE_CONFIG_UPDATE; struct _E_Event_Powersave_Update { E_Powersave_Mode mode; }; EINTERN int e_powersave_init(void); EINTERN int e_powersave_shutdown(void); E_API E_Powersave_Deferred_Action *e_powersave_deferred_action_add(void (*func) (void *data), const void *data); E_API void e_powersave_deferred_action_del(E_Powersave_Deferred_Action *pa); E_API void e_powersave_mode_set(E_Powersave_Mode mode); E_API E_Powersave_Mode e_powersave_mode_get(void); /* FIXME: in the powersave system add things like pre-loading entire files * int memory for pre-caching to avoid disk spinup, when in an appropriate * powersave mode */ /* FIXME: in powersave mode also add the ability to reduce framerate when * at a particular powersave mode */ /* FIXME: in powersave mode also reduce ecore timer precision, so timers * will be dispatched together and system will wakeup less. */ /* FIXME: in powersave mode also add the ability to change screenblanker * preferences when in powersave mode as well as check in the screensaver * has kicked in */ /* FIXME: in powersave mode also if screenblanker has kicked in be able to * auto-suspend etc. etc. */ #endif #endif