/* * vim:ts=8:sw=3:sts=8:noexpandtab:cino=>5n-3f0^-2{2 */ #ifdef E_TYPEDEFS typedef struct _E_Action E_Action; #else #ifndef E_ACTIONS_H #define E_ACTIONS_H #define E_ACTION_TYPE 0xE0b01010 struct _E_Action { E_Object e_obj_inherit; char *name; struct { void (*go) (E_Object *obj, char *params); void (*go_mouse) (E_Object *obj, char *params, Ecore_X_Event_Mouse_Button_Down *ev); void (*go_wheel) (E_Object *obj, char *params, Ecore_X_Event_Mouse_Wheel *ev); void (*go_key) (E_Object *obj, char *params, Ecore_X_Event_Key_Down *ev); void (*go_signal) (E_Object *obj, char *params, char *sig, char *src); void (*end) (E_Object *obj, char *params); void (*end_mouse) (E_Object *obj, char *params, Ecore_X_Event_Mouse_Button_Up *ev); void (*end_key) (E_Object *obj, char *params, Ecore_X_Event_Key_Up *ev); } func; }; EAPI int e_actions_init(void); EAPI int e_actions_shutdown(void); EAPI Evas_List *e_action_name_list(void); EAPI E_Action *e_action_add(char *name); EAPI E_Action *e_action_find(char *name); #endif #endif