#include "debug.h" #include "actions.h" #include "border.h" #include "config.h" #include "data.h" #include "e_dir.h" #include "file.h" #include "keys.h" #include "observer.h" #include "util.h" static char cfg_root[] = ""; static char cfg_grabs_db[PATH_MAX] = ""; static char cfg_settings_db[PATH_MAX] = ""; static char cfg_actions_db[PATH_MAX] = ""; static char cfg_borders_db[PATH_MAX] = ""; static char cfg_apps_menu_db[PATH_MAX] = ""; static char cfg_match_db[PATH_MAX] = ""; static char cfg_menus_dir[PATH_MAX] = ""; static char cfg_entries_dir[PATH_MAX] = ""; static char cfg_selections_dir[PATH_MAX] = ""; static char cfg_scrollbars_dir[PATH_MAX] = ""; static char cfg_guides_dir[PATH_MAX] = ""; static char cfg_user_dir[PATH_MAX] = ""; static char cfg_images_dir[PATH_MAX] = ""; static char cfg_cursors_dir[PATH_MAX] = ""; static char cfg_backgrounds_dir[PATH_MAX] = ""; static char cfg_fonts_dir[PATH_MAX] = ""; static char cfg_epplets_dir[PATH_MAX] = ""; static char cfg_layout_dir[PATH_MAX] = ""; static E_Observer *behavior_dir = NULL; E_Config *config_data; E_Data_Base_Type *cfg_actions = NULL; E_Data_Base_Type *cfg_config = NULL; E_Data_Base_Type *cfg_desktops = NULL; E_Data_Base_Type *cfg_grabs = NULL; E_Data_Base_Type *cfg_guides = NULL; E_Data_Base_Type *cfg_match = NULL; E_Data_Base_Type *cfg_menu = NULL; E_Data_Base_Type *cfg_move = NULL; E_Data_Base_Type *cfg_window = NULL; void e_config_behavior_changed(E_Observer * observer, E_Observee * observee, E_Event_Type event, void *data); void e_config_settings_reload(char *buf); char * e_config_get(char *type) { D_ENTER; /* for now use the system defaults and not the user copied settings */ /* so if i chnage stuff i dont have to rm my personaly settings and */ /* have e re-install them. yes this is different from e16 - the */ /* complexity of merging system and user settings is just a bit */ /* much for my liking and have decided, for usability, and */ /* user-freindliness to keep all settings in the user's home dir, */ /* as well as all data - so the only place to look is there. If you */ /* have no data it is all copied over for you the first time E is */ /* run. It's a design decision. */ /* Later when things are a bit mroe stabilised these will look */ /* something like: */ /* E_CONF("grabs", cfg_grabs_db, */ /* "%sbehavior/default/grabs.db", e_config_user_dir()); */ /* notice it would use the user config location instead */ /* but for now i'm keeping it as is for development "ease" */ #define E_CONF(_key, _var, _args...) \ { \ if (!strcmp(type, _key)) \ { \ if ((_var)[0]) D_RETURN_(_var); \ snprintf((_var), PATH_MAX, ## _args); \ D_RETURN_(_var); \ } \ } E_CONF("grabs", cfg_grabs_db, "%s/behavior/grabs.db", e_config_user_dir()); E_CONF("settings", cfg_settings_db, "%s/behavior/settings.db", e_config_user_dir()); E_CONF("actions", cfg_actions_db, "%s/behavior/actions.db", e_config_user_dir()); E_CONF("apps_menu", cfg_apps_menu_db, "%s/behavior/apps_menu.db", e_config_user_dir()); E_CONF("match", cfg_match_db, "%s/behavior/match.db", e_config_user_dir()); E_CONF("borders", cfg_borders_db, PACKAGE_DATA_DIR "/data/borders/"); E_CONF("menus", cfg_menus_dir, PACKAGE_DATA_DIR "/data/menus/"); E_CONF("entries", cfg_entries_dir, PACKAGE_DATA_DIR "/data/entries/"); E_CONF("selections", cfg_selections_dir, PACKAGE_DATA_DIR "/data/selections/"); E_CONF("scrollbars", cfg_scrollbars_dir, PACKAGE_DATA_DIR "/data/scrollbars/"); E_CONF("guides", cfg_guides_dir, PACKAGE_DATA_DIR "/data/guides/"); E_CONF("images", cfg_images_dir, PACKAGE_DATA_DIR "/data/images/"); E_CONF("cursors", cfg_cursors_dir, PACKAGE_DATA_DIR "/data/cursors/"); E_CONF("backgrounds", cfg_backgrounds_dir, PACKAGE_DATA_DIR "/data/backgrounds/"); E_CONF("fonts", cfg_fonts_dir, PACKAGE_DATA_DIR "/data/fonts/"); E_CONF("epplets", cfg_epplets_dir, PACKAGE_DATA_DIR "/data/epplets/"); E_CONF("layout", cfg_layout_dir, PACKAGE_DATA_DIR "/data/layout/"); D_RETURN_(""); } void e_config_actions_init() { D_ENTER; /* * Define the data type for the E_Actions struct. */ cfg_actions = e_data_type_new(); E_DATA_NODE(cfg_actions, "name", E_DATA_TYPE_STR, NULL, E_Action, name, (E_Data_Value) ""); E_DATA_NODE(cfg_actions, "action", E_DATA_TYPE_STR, NULL, E_Action, action, (E_Data_Value) ""); E_DATA_NODE(cfg_actions, "params", E_DATA_TYPE_STR, NULL, E_Action, params, (E_Data_Value) ""); E_DATA_NODE(cfg_actions, "event", E_DATA_TYPE_INT, NULL, E_Action, event, (E_Data_Value) 0); E_DATA_NODE(cfg_actions, "button", E_DATA_TYPE_INT, NULL, E_Action, button, (E_Data_Value) 0); E_DATA_NODE(cfg_actions, "key", E_DATA_TYPE_STR, NULL, E_Action, key, (E_Data_Value) 0); E_DATA_NODE(cfg_actions, "modifiers", E_DATA_TYPE_INT, NULL, E_Action, modifiers, (E_Data_Value) 0); D_RETURN; } void e_config_desktops_init() { cfg_desktops = e_data_type_new(); E_DATA_NODE(cfg_desktops, "count", E_DATA_TYPE_INT, NULL, E_Config_Desktops, count, (E_Data_Value) 8); E_DATA_NODE(cfg_desktops, "scroll", E_DATA_TYPE_INT, NULL, E_Config_Desktops, scroll, (E_Data_Value) 1); E_DATA_NODE(cfg_desktops, "scroll_sticky", E_DATA_TYPE_INT, NULL, E_Config_Desktops, scroll_sticky, (E_Data_Value) 1); E_DATA_NODE(cfg_desktops, "resist", E_DATA_TYPE_INT, NULL, E_Config_Desktops, resist, (E_Data_Value) 5); E_DATA_NODE(cfg_desktops, "speed", E_DATA_TYPE_INT, NULL, E_Config_Desktops, speed, (E_Data_Value) 30); E_DATA_NODE(cfg_desktops, "width", E_DATA_TYPE_INT, NULL, E_Config_Desktops, width, (E_Data_Value) 1); E_DATA_NODE(cfg_desktops, "height", E_DATA_TYPE_INT, NULL, E_Config_Desktops, height, (E_Data_Value) 1); E_DATA_NODE(cfg_desktops, "cursors/e_native", E_DATA_TYPE_INT, NULL, E_Config_Desktops, e_native_cursors, (E_Data_Value) 1); } void e_config_grabs_init() { cfg_grabs = e_data_type_new(); E_DATA_NODE(cfg_grabs, "button", E_DATA_TYPE_INT, NULL, E_Grab, button, (E_Data_Value) 0); E_DATA_NODE(cfg_grabs, "modifiers", E_DATA_TYPE_INT, NULL, E_Grab, mods, (E_Data_Value) 0); } void e_config_guides_init() { cfg_guides = e_data_type_new(); E_DATA_NODE(cfg_guides, "display/location", E_DATA_TYPE_INT, NULL, E_Config_Guides, location, (E_Data_Value) 0); E_DATA_NODE(cfg_guides, "display/x", E_DATA_TYPE_FLOAT, NULL, E_Config_Guides, x, (E_Data_Value) 0); E_DATA_NODE(cfg_guides, "display/y", E_DATA_TYPE_FLOAT, NULL, E_Config_Guides, y, (E_Data_Value) 0); } void e_config_menu_init() { cfg_menu = e_data_type_new(); E_DATA_NODE(cfg_menu, "scroll/resist", E_DATA_TYPE_INT, NULL, E_Config_Menu, resist, (E_Data_Value) 5); E_DATA_NODE(cfg_menu, "scroll/speed", E_DATA_TYPE_INT, NULL, E_Config_Menu, speed, (E_Data_Value) 12); } void e_config_move_init() { cfg_move = e_data_type_new(); E_DATA_NODE(cfg_move, "resist", E_DATA_TYPE_INT, NULL, E_Config_Move, resist, (E_Data_Value) 0); E_DATA_NODE(cfg_move, "resist/win", E_DATA_TYPE_INT, NULL, E_Config_Move, win_resist, (E_Data_Value) 0); E_DATA_NODE(cfg_move, "resist/desk", E_DATA_TYPE_INT, NULL, E_Config_Move, desk_resist, (E_Data_Value) 0); } void e_config_window_init() { cfg_window = e_data_type_new(); E_DATA_NODE(cfg_window, "resize/mode", E_DATA_TYPE_INT, NULL, E_Config_Window, resize_mode, (E_Data_Value) 0); E_DATA_NODE(cfg_window, "move/mode", E_DATA_TYPE_INT, NULL, E_Config_Window, move_mode, (E_Data_Value) 0); E_DATA_NODE(cfg_window, "focus/mode", E_DATA_TYPE_INT, NULL, E_Config_Window, focus_mode, (E_Data_Value) 0); E_DATA_NODE(cfg_window, "raise/auto", E_DATA_TYPE_INT, NULL, E_Config_Window, auto_raise, (E_Data_Value) 0); E_DATA_NODE(cfg_window, "raise/delay", E_DATA_TYPE_FLOAT, NULL, E_Config_Window, raise_delay, (E_Data_Value) (float)0.6); E_DATA_NODE(cfg_window, "place/mode", E_DATA_TYPE_INT, NULL, E_Config_Window, place_mode, (E_Data_Value) 0); } void e_config_init(void) { char buf[PATH_MAX]; E_Dir *dir; D_ENTER; /* Start by initializing the data loading structures */ e_config_actions_init(); e_config_desktops_init(); e_config_grabs_init(); e_config_guides_init(); e_config_menu_init(); e_config_move_init(); e_config_window_init(); /* Then place the data structures within the config description */ cfg_config = e_data_type_new(); E_DATA_NODE(cfg_config, "actions", E_DATA_TYPE_LIST, cfg_actions, E_Config, actions, (E_Data_Value) 0); E_DATA_NODE(cfg_config, "grabs", E_DATA_TYPE_LIST, cfg_grabs, E_Config, grabs, (E_Data_Value) 0); E_DATA_NODE(cfg_config, "desktops", E_DATA_TYPE_PTR, cfg_desktops, E_Config, desktops, (E_Data_Value) 0); E_DATA_NODE(cfg_config, "guides", E_DATA_TYPE_PTR, cfg_guides, E_Config, guides, (E_Data_Value) 0); E_DATA_NODE(cfg_config, "menu", E_DATA_TYPE_PTR, cfg_menu, E_Config, menu, (E_Data_Value) 0); E_DATA_NODE(cfg_config, "move", E_DATA_TYPE_PTR, cfg_move, E_Config, move, (E_Data_Value) 0); E_DATA_NODE(cfg_config, "window", E_DATA_TYPE_PTR, cfg_window, E_Config, window, (E_Data_Value) 0); /* Create directories as needed */ if (!e_file_is_dir(e_config_user_dir())) e_file_mkdir(e_config_user_dir()); snprintf(buf, PATH_MAX, "%sappearance", e_config_user_dir()); if (!e_file_is_dir(buf)) e_file_mkdir(buf); snprintf(buf, PATH_MAX, "%sappearance/borders", e_config_user_dir()); if (!e_file_is_dir(buf)) e_file_mkdir(buf); snprintf(buf, PATH_MAX, "%sbehavior", e_config_user_dir()); if (!e_file_is_dir(buf)) e_file_mkdir(buf); /* With the directories created, create files if needed and load config */ snprintf(buf, PATH_MAX, "%sbehavior/grabs.db", e_config_user_dir()); if (!e_file_exists(buf)) e_file_cp(PACKAGE_DATA_DIR "/data/config/behavior/default/grabs.db", buf); snprintf(buf, PATH_MAX, "%sbehavior/settings.db", e_config_user_dir()); if (!e_file_exists(buf)) e_file_cp(PACKAGE_DATA_DIR "/data/config/behavior/default/settings.db", buf); snprintf(buf, PATH_MAX, "%sbehavior/actions.db", e_config_user_dir()); if (!e_file_exists(buf)) e_file_cp(PACKAGE_DATA_DIR "/data/config/behavior/default/actions.db", buf); snprintf(buf, PATH_MAX, "%sbehavior/apps_menu.db", e_config_user_dir()); if (!e_file_exists(buf)) e_file_cp(PACKAGE_DATA_DIR "/data/config/behavior/default/apps_menu.db", buf); snprintf(buf, PATH_MAX, "%sbehavior/behavior.db", e_config_user_dir()); if (!e_file_exists(buf)) e_file_cp(PACKAGE_DATA_DIR "/data/config/behavior/default/behavior.db", buf); /* Load config data and begin monitoring it with efsd */ e_config_behavior_changed(NULL, NULL, 0, NULL); snprintf(buf, PATH_MAX, "%sbehavior", e_config_user_dir()); dir = e_dir_new(); e_dir_set_dir(dir, buf); behavior_dir = NEW(E_Observer, 1); ZERO(behavior_dir, sizeof(E_Observer), 1); e_observer_init(behavior_dir, E_EVENT_FILE_CHANGE, e_config_behavior_changed, free); e_observer_register_observee(behavior_dir, E_OBSERVEE(dir)); D_RETURN; } void e_config_behavior_changed(E_Observer * observer, E_Observee * observee, E_Event_Type event, void *data) { char buf[PATH_MAX]; Evas_List *l; if (config_data) { e_data_free(cfg_config, (char *)config_data); FREE(config_data); } snprintf(buf, PATH_MAX, "%sbehavior/behavior.db", e_config_user_dir()); config_data = e_data_load(buf, "", cfg_config); /* FIXME: this should probably be a function in actions.c */ for (l = config_data->actions; l; l = l->next) { E_Action *a; a = l->data; e_object_init(E_OBJECT(a), (E_Cleanup_Func) e_action_cleanup); if ((a->key) && (strlen(a->key) > 0)) { if (a->modifiers == -1) e_keys_grab(a->key, ECORE_EVENT_KEY_MODIFIER_NONE, 1); else e_keys_grab(a->key, (Ecore_Event_Key_Modifiers) a->modifiers, 0); a->grabbed = 1; } } return; UN(observer); UN(observee); UN(event); UN(data); } void e_config_set_user_dir(char *dir) { D_ENTER; STRNCPY(cfg_root, dir, PATH_MAX); /* reset the cached dir paths */ cfg_grabs_db[0] = 0; cfg_settings_db[0] = 0; cfg_actions_db[0] = 0; cfg_borders_db[0] = 0; cfg_apps_menu_db[0] = 0; cfg_match_db[0] = 0; cfg_menus_dir[0] = 0; cfg_entries_dir[0] = 0; cfg_selections_dir[0] = 0; cfg_scrollbars_dir[0] = 0; cfg_guides_dir[0] = 0; cfg_user_dir[0] = 0; cfg_images_dir[0] = 0; cfg_cursors_dir[0] = 0; cfg_backgrounds_dir[0] = 0; cfg_fonts_dir[0] = 0; /* init again - if the user hasnt got all the data */ e_config_init(); D_RETURN; } char * e_config_user_dir(void) { D_ENTER; /* We copy the config files to the user's home dir, no need to fall back */ if (cfg_user_dir[0]) D_RETURN_(cfg_user_dir); snprintf(cfg_user_dir, PATH_MAX, "%s/.e/", e_util_get_user_home()); D_RETURN_(cfg_user_dir); }