#include "e.h" #include "e_mod_main.h" #include "e_mod_config.h" #include "e_mod_comp.h" #include "config.h" struct _E_Config_Dialog_Data { int use_shadow; int engine; int texture_from_pixmap; int lock_fps; int efl_sync; int loose_sync; int grab; }; /* Protos */ static void *_create_data (E_Config_Dialog *cfd); static void _free_data (E_Config_Dialog *cfd, E_Config_Dialog_Data *cfdata); static Evas_Object *_basic_create_widgets (E_Config_Dialog *cfd, Evas *evas, E_Config_Dialog_Data *cfdata); static int _basic_apply_data (E_Config_Dialog *cfd, E_Config_Dialog_Data *cfdata); E_Config_Dialog * e_int_config_comp_module(E_Container *con, const char *params __UNUSED__) { E_Config_Dialog *cfd; E_Config_Dialog_View *v; char buf[4096]; Mod *mod = _comp_mod; if (e_config_dialog_find("E", "appearance/comp")) return NULL; v = E_NEW(E_Config_Dialog_View, 1); v->create_cfdata = _create_data; v->free_cfdata = _free_data; v->basic.apply_cfdata = _basic_apply_data; v->basic.create_widgets = _basic_create_widgets; snprintf(buf, sizeof(buf), "%s/e-module-comp.edj", e_module_dir_get(mod->module)); cfd = e_config_dialog_new(con, _("Composite Settings"), "E", "appearance/comp", buf, 0, v, mod); mod->config_dialog = cfd; return cfd; } static void * _create_data(E_Config_Dialog *cfd) { E_Config_Dialog_Data *cfdata; cfdata = E_NEW(E_Config_Dialog_Data, 1); cfdata->use_shadow = _comp_mod->conf->use_shadow; cfdata->engine = _comp_mod->conf->engine; if ((cfdata->engine != E_EVAS_ENGINE_SOFTWARE_X11) && (cfdata->engine != E_EVAS_ENGINE_GL_X11)) cfdata->engine = E_EVAS_ENGINE_SOFTWARE_X11; cfdata->texture_from_pixmap = _comp_mod->conf->texture_from_pixmap; cfdata->lock_fps = _comp_mod->conf->lock_fps; cfdata->efl_sync = _comp_mod->conf->efl_sync; cfdata->loose_sync = _comp_mod->conf->loose_sync; cfdata->grab = _comp_mod->conf->grab; return cfdata; } static void _free_data(E_Config_Dialog *cfd, E_Config_Dialog_Data *cfdata) { _comp_mod->config_dialog = NULL; free(cfdata); } static Evas_Object * _basic_create_widgets(E_Config_Dialog *cfd, Evas *evas, E_Config_Dialog_Data *cfdata) { Evas_Object *o, *ob, *of, *ot; E_Radio_Group *rg; int engine; o = e_widget_list_add(evas, 0, 0); ot = e_widget_table_add(evas, 0); of = e_widget_framelist_add(evas, _("General"), 0); e_widget_framelist_content_align_set(of, 0.5, 0.0); ob = e_widget_check_add(evas, _("Shadow"), &(cfdata->use_shadow)); e_widget_framelist_object_append(of, ob); ob = e_widget_check_add(evas, _("Limit FPS"), &(cfdata->lock_fps)); e_widget_framelist_object_append(of, ob); ob = e_widget_check_add(evas, _("Sync EFL windows"), &(cfdata->efl_sync)); e_widget_framelist_object_append(of, ob); ob = e_widget_check_add(evas, _("Loose Sync"), &(cfdata->loose_sync)); e_widget_framelist_object_append(of, ob); ob = e_widget_check_add(evas, _("Grab during composite"), &(cfdata->grab)); e_widget_framelist_object_append(of, ob); e_widget_table_object_append(ot, of, 0, 0, 1, 1, 1, 1, 1, 1); of = e_widget_framelist_add(evas, _("Engine"), 0); e_widget_framelist_content_align_set(of, 0.5, 0.0); rg = e_widget_radio_group_new(&(cfdata->engine)); engine = E_EVAS_ENGINE_SOFTWARE_X11; ob = e_widget_radio_add(evas, _("Software"), engine, rg); e_widget_framelist_object_append(of, ob); if (ecore_evas_engine_type_supported_get(ECORE_EVAS_ENGINE_OPENGL_X11)) { engine = E_EVAS_ENGINE_GL_X11; ob = e_widget_radio_add(evas, _("OpenGL"), engine, rg); e_widget_framelist_object_append(of, ob); } e_widget_table_object_append(ot, of, 0, 1, 1, 1, 1, 1, 1, 1); of = e_widget_framelist_add(evas, _("OpenGL Options"), 0); e_widget_framelist_content_align_set(of, 0.5, 0.0); ob = e_widget_check_add(evas, _("Texture from Pixmap"), &(cfdata->texture_from_pixmap)); e_widget_framelist_object_append(of, ob); e_widget_table_object_append(ot, of, 0, 2, 1, 1, 1, 1, 1, 1); e_widget_list_object_append(o, ot, 1, 1, 0.5); return o; } static int _basic_apply_data(E_Config_Dialog *cfd, E_Config_Dialog_Data *cfdata) { if ((_comp_mod->conf->use_shadow != cfdata->use_shadow) || (cfdata->lock_fps != _comp_mod->conf->lock_fps) || (cfdata->grab != _comp_mod->conf->grab)) { _comp_mod->conf->use_shadow = cfdata->use_shadow; _comp_mod->conf->lock_fps = cfdata->lock_fps; _comp_mod->conf->grab = cfdata->grab; e_mod_comp_shadow_set(); } if ((_comp_mod->conf->engine != cfdata->engine) || (cfdata->texture_from_pixmap != _comp_mod->conf->texture_from_pixmap) || (cfdata->efl_sync != _comp_mod->conf->efl_sync) || (cfdata->loose_sync != _comp_mod->conf->loose_sync)) { _comp_mod->conf->engine = cfdata->engine; _comp_mod->conf->texture_from_pixmap = cfdata->texture_from_pixmap; _comp_mod->conf->efl_sync = cfdata->efl_sync; _comp_mod->conf->loose_sync = cfdata->loose_sync; e_mod_comp_shutdown(); e_mod_comp_init(); } e_config_save_queue(); return 1; }