enlightenment/src/bin/e_actions.h

42 lines
1.3 KiB
C

/*
* vim:ts=8:sw=3:sts=8:noexpandtab:cino=>5n-3f0^-2{2
*/
#ifdef E_TYPEDEFS
typedef struct _E_Action E_Action;
#else
#ifndef E_ACTIONS_H
#define E_ACTIONS_H
#define E_ACTION_TYPE 0xE0b01010
struct _E_Action
{
E_Object e_obj_inherit;
const char *name;
struct {
void (*go) (E_Object *obj, const char *params);
void (*go_mouse) (E_Object *obj, const char *params, Ecore_X_Event_Mouse_Button_Down *ev);
void (*go_wheel) (E_Object *obj, const char *params, Ecore_X_Event_Mouse_Wheel *ev);
void (*go_key) (E_Object *obj, const char *params, Ecore_X_Event_Key_Down *ev);
void (*go_signal) (E_Object *obj, const char *params, const char *sig, const char *src);
void (*end) (E_Object *obj, const char *params);
void (*end_mouse) (E_Object *obj, const char *params, Ecore_X_Event_Mouse_Button_Up *ev);
void (*end_key) (E_Object *obj, const char *params, Ecore_X_Event_Key_Up *ev);
} func;
};
EAPI int e_actions_init(void);
EAPI int e_actions_shutdown(void);
EAPI Evas_List *e_action_name_list(void);
EAPI E_Action *e_action_add(const char *name);
/* e_action_del allows, for example, modules to define their own actions dynamically. */
EAPI void e_action_del(const char *name);
EAPI E_Action *e_action_find(const char *name);
#endif
#endif