enlightenment/src/bin/e_powersave.h

54 lines
1.7 KiB
C

#ifdef E_TYPEDEFS
typedef enum _E_Powersave_Mode
{
E_POWERSAVE_MODE_NONE,
E_POWERSAVE_MODE_LOW,
E_POWERSAVE_MODE_MEDIUM,
E_POWERSAVE_MODE_HIGH,
E_POWERSAVE_MODE_EXTREME
} E_Powersave_Mode;
typedef struct _E_Powersave_Deferred_Action E_Powersave_Deferred_Action;
typedef struct _E_Event_Powersave_Update E_Event_Powersave_Update;
#else
#ifndef E_POWERSAVE_H
#define E_POWERSAVE_H
extern E_API int E_EVENT_POWERSAVE_UPDATE;
extern E_API int E_EVENT_POWERSAVE_CONFIG_UPDATE;
struct _E_Event_Powersave_Update
{
E_Powersave_Mode mode;
};
EINTERN int e_powersave_init(void);
EINTERN int e_powersave_shutdown(void);
E_API E_Powersave_Deferred_Action *e_powersave_deferred_action_add(void (*func) (void *data), const void *data);
E_API void e_powersave_deferred_action_del(E_Powersave_Deferred_Action *pa);
E_API void e_powersave_mode_set(E_Powersave_Mode mode);
E_API E_Powersave_Mode e_powersave_mode_get(void);
/* FIXME: in the powersave system add things like pre-loading entire files
* int memory for pre-caching to avoid disk spinup, when in an appropriate
* powersave mode */
/* FIXME: in powersave mode also add the ability to reduce framerate when
* at a particular powersave mode */
/* FIXME: in powersave mode also reduce ecore timer precision, so timers
* will be dispatched together and system will wakeup less. */
/* FIXME: in powersave mode also add the ability to change screenblanker
* preferences when in powersave mode as well as check in the screensaver
* has kicked in */
/* FIXME: in powersave mode also if screenblanker has kicked in be able to
* auto-suspend etc. etc. */
#endif
#endif