enlightenment/src/bin/e_powersave.h

60 lines
2.0 KiB
C

/*
* vim:ts=8:sw=3:sts=8:noexpandtab:cino=>5n-3f0^-2{2
*/
#ifdef E_TYPEDEFS
typedef enum _E_Powersave_Mode
{
E_POWERSAVE_MODE_NONE,
E_POWERSAVE_MODE_LOW,
E_POWERSAVE_MODE_MEDIUM,
E_POWERSAVE_MODE_HIGH,
E_POWERSAVE_MODE_EXTREME
} E_Powersave_Mode;
typedef struct _E_Powersave_Deferred_Action E_Powersave_Deferred_Action;
typedef struct _E_Event_Powersave_Update E_Event_Powersave_Update;
#else
#ifndef E_POWERSAVE_H
#define E_POWERSAVE_H
extern EAPI int E_EVENT_POWERSAVE_UPDATE;
struct _E_Event_Powersave_Update
{
E_Powersave_Mode mode;
};
EAPI int e_powersave_init(void);
EAPI int e_powersave_shutdown(void);
EAPI E_Powersave_Deferred_Action *e_powersave_deferred_action_add(void (*func) (void *data), const void *data);
EAPI void e_powersave_deferred_action_del(E_Powersave_Deferred_Action *pa);
EAPI void e_powersave_mode_min_set(E_Powersave_Mode mode);
EAPI void e_powersave_mode_max_set(E_Powersave_Mode mode);
EAPI void e_powersave_mode_set(E_Powersave_Mode mode);
EAPI E_Powersave_Mode e_powersave_mode_min_get(void);
EAPI E_Powersave_Mode e_powersave_mode_max_get(void);
EAPI E_Powersave_Mode e_powersave_mode_get(void);
/* FIXME: in the powersave system add things like pre-loading entire files
* int memory for pre-caching to avoid disk spinup, when in an appropriate
* powersave mode */
/* FIXME: in powersave mode also add the ability to reduce framerate when
* at a particular powersave mode */
/* FIXME: in powersave mode also reduce ecore timer precision, so timers
* will be dispatched together and system will wakeup less. */
/* FIXME: in powersave mode also add the ability to change screenblanker
* preferences when in powersave mode as well as check in the screensaver
* has kicked in */
/* FIXME: in powersave mode also if screenblanker has kicked in be able to
* auto-suspend etc. etc. */
#endif
#endif