enlightenment/src/bin/e_dnd.h

92 lines
2.1 KiB
C

/*
* vim:ts=8:sw=3:sts=8:noexpandtab:cino=>5n-3f0^-2{2
*/
#ifdef E_TYPEDEFS
typedef struct _E_Drag E_Drag;
typedef struct _E_Drop_Handler E_Drop_Handler;
typedef struct _E_Enter_Event E_Enter_Event;
typedef struct _E_Move_Event E_Move_Event;
typedef struct _E_Leave_Event E_Leave_Event;
typedef struct _E_Drop_Event E_Drop_Event;
#else
#ifndef E_DND_H
#define E_DND_H
struct _E_Drag
{
char *type;
void *data;
struct {
void (*finished)(E_Drag *drag, int dropped);
} cb;
E_Container *container;
Ecore_Evas *ee;
unsigned char visible : 1;
Evas_Object *object;
};
struct _E_Drop_Handler
{
void *data;
struct {
void (*enter)(void *data, const char *type, void *event);
void (*move)(void *data, const char *type, void *event);
void (*leave)(void *data, const char *type, void *event);
void (*drop)(void *data, const char *type, void *event);
} cb;
char *type;
int x, y, w, h;
unsigned char active : 1;
unsigned char entered : 1;
};
struct _E_Enter_Event
{
int x, y;
};
struct _E_Move_Event
{
int x, y;
};
struct _E_Leave_Event
{
int x, y;
};
struct _E_Drop_Event
{
void *data;
int x, y;
};
EAPI int e_dnd_init(void);
EAPI int e_dnd_shutdown(void);
EAPI int e_dnd_active(void);
EAPI E_Drag* e_drag_new(E_Container *con, const char *type, void *data,
void (*finished_cb)(E_Drag *drag, int dropped),
const char *icon_path, const char *icon);
EAPI void e_drag_del(E_Drag *drag);
EAPI void e_drag_resize(E_Drag *drag, Evas_Coord w, Evas_Coord h);
EAPI void e_drag_start(E_Drag *drag);
EAPI void e_drag_update(int x, int y);
EAPI void e_drag_end(int x, int y);
EAPI E_Drop_Handler *e_drop_handler_add(void *data,
void (*enter_cb)(void *data, const char *type, void *event),
void (*move_cb)(void *data, const char *type, void *event),
void (*leave_cb)(void *data, const char *type, void *event),
void (*drop_cb)(void *data, const char *type, void *event),
const char *type, int x, int y, int w, int h);
EAPI void e_drop_handler_del(E_Drop_Handler *handler);
#endif
#endif