enlightenment/src/actions.h

108 lines
3.1 KiB
C

#ifndef E_ACTIONS_H
#define E_ACTIONS_H
#include "object.h"
typedef struct _E_Action E_Action;
typedef struct _E_Action_Impl E_Action_Impl;
typedef struct _E_Active_Action_Timer E_Active_Action_Timer;
typedef enum e_action_type
{
ACT_MOUSE_IN,
ACT_MOUSE_OUT,
ACT_MOUSE_CLICK,
ACT_MOUSE_DOUBLE,
ACT_MOUSE_TRIPLE,
ACT_MOUSE_UP,
ACT_MOUSE_CLICKED,
ACT_MOUSE_MOVE,
ACT_KEY_DOWN,
ACT_KEY_UP
}
E_Action_Type;
struct _E_Active_Action_Timer
{
void *object;
char *name;
};
struct _E_Action
{
E_Object o;
char *name;
char *action;
char *params;
E_Action_Type event;
int button;
char *key;
int modifiers;
E_Action_Impl *action_impl;
E_Object *object;
int started;
int grabbed;
};
typedef void (*E_Action_Start_Func) (E_Object * o, E_Action * a,
void *data, int x, int y, int rx,
int ry);
typedef void (*E_Action_Cont_Func) (E_Object * o, E_Action * a,
void *data, int x, int y, int rx,
int ry, int dx, int dy);
typedef void (*E_Action_Stop_Func) (E_Object * o, E_Action * a,
void *data, int x, int y, int rx,
int ry);
struct _E_Action_Impl
{
E_Object o;
char *action;
E_Action_Start_Func func_start;
E_Action_Cont_Func func_cont;
E_Action_Stop_Func func_stop;
};
/**
* e_action_init - Actions implementation initializer
*
* This function registers the various action implementations,
* i.e. the way E performs actions.
*/
void e_action_init(void);
void e_action_cleanup(E_Action *a);
int e_action_start(char *action, E_Action_Type act, int button,
char *key, Ecore_Event_Key_Modifiers mods,
E_Object * o, void *data, int x, int y,
int rx, int ry);
void e_action_stop(char *action, E_Action_Type act, int button,
char *key, Ecore_Event_Key_Modifiers mods,
E_Object * o, void *data, int x, int y,
int rx, int ry);
void e_action_cont(char *action, E_Action_Type act, int button,
char *key, Ecore_Event_Key_Modifiers mods,
E_Object * o, void *data, int x, int y,
int rx, int ry, int dx, int dy);
void e_action_stop_by_object(E_Object * o, void *data, int x,
int y, int rx, int ry);
void e_action_stop_by_type(char *action);
void e_action_add_impl(char *action,
E_Action_Start_Func func_start,
E_Action_Cont_Func func_cont,
E_Action_Stop_Func func_stop);
void e_action_del_timer(E_Object * object, char *name);
void e_action_add_timer(E_Object * object, char *name);
void e_action_del_timer_object(E_Object * object);
void e_act_exit_start(E_Object * object, E_Action * a, void *data, int x, int y,
int rx, int ry);
void e_act_restart_start(E_Object * object, E_Action * a, void *data, int x, int y,
int rx, int ry);
#endif