enlightenment/src/modules/tiling/window_tree.h

54 lines
1.6 KiB
C

#ifndef WINDOW_TREE_H
# define WINDOW_TREE_H
# include <e.h>
/* XXX: First two have to be 0 and 1 because I use them with modulo. */
typedef enum
{
TILING_SPLIT_HORIZONTAL = 0,
TILING_SPLIT_VERTICAL = 1,
TILING_SPLIT_FLOAT,
TILING_SPLIT_LAST
} Tiling_Split_Type;
typedef struct _Window_Tree Window_Tree;
/* Root is level 0. Each node's split type is (level % 2). */
struct _Window_Tree
{
EINA_INLIST;
Window_Tree *parent;
/* FIXME: client is falid iff children is null. Sholud enforce it. */
Eina_Inlist *children; /* Window_Tree * type */
E_Client *client;
double weight;
};
# define TILING_WINDOW_TREE_EDGE_LEFT (1 << 0)
# define TILING_WINDOW_TREE_EDGE_RIGHT (1 << 1)
# define TILING_WINDOW_TREE_EDGE_TOP (1 << 2)
# define TILING_WINDOW_TREE_EDGE_BOTTOM (1 << 3)
int tiling_window_tree_edges_get(Window_Tree * node);
void tiling_window_tree_free(Window_Tree * root);
void tiling_window_tree_walk(Window_Tree * root, void (*func) (void *));
Window_Tree *tiling_window_tree_add(Window_Tree * root, Window_Tree * parent,
E_Client * client, Tiling_Split_Type split_type);
Window_Tree *tiling_window_tree_remove(Window_Tree * root, Window_Tree * item);
Window_Tree *tiling_window_tree_client_find(Window_Tree * root,
E_Client * client);
void tiling_window_tree_apply(Window_Tree * root, Evas_Coord x, Evas_Coord y,
Evas_Coord w, Evas_Coord h, Evas_Coord padding);
Eina_Bool tiling_window_tree_node_resize(Window_Tree * node, int w_dir,
double w_diff, int h_dir, double h_diff);
void tiling_window_tree_node_move(Window_Tree * node, int cross_edge);
#endif