enlightenment/src/bin/e_zone.h

190 lines
5.6 KiB
C

#ifdef E_TYPEDEFS
typedef enum _E_Zone_Edge
{
E_ZONE_EDGE_NONE,
E_ZONE_EDGE_LEFT,
E_ZONE_EDGE_RIGHT,
E_ZONE_EDGE_TOP,
E_ZONE_EDGE_BOTTOM,
E_ZONE_EDGE_TOP_LEFT,
E_ZONE_EDGE_TOP_RIGHT,
E_ZONE_EDGE_BOTTOM_RIGHT,
E_ZONE_EDGE_BOTTOM_LEFT
} E_Zone_Edge;
typedef struct _E_Zone E_Zone;
typedef struct _E_Event_Zone_Generic E_Event_Zone_Desk_Count_Set;
typedef struct _E_Event_Zone_Generic E_Event_Zone_Move_Resize;
typedef struct _E_Event_Zone_Generic E_Event_Zone_Add;
typedef struct _E_Event_Zone_Generic E_Event_Zone_Del;
/* TODO: Move this to a general place? */
typedef struct _E_Event_Pointer_Warp E_Event_Pointer_Warp;
typedef struct _E_Event_Zone_Edge E_Event_Zone_Edge;
typedef struct _E_Event_Zone_Generic E_Event_Zone_Stow;
typedef struct _E_Event_Zone_Generic E_Event_Zone_Unstow;
typedef struct _E_Zone_Obstacle E_Zone_Obstacle;
#else
#ifndef E_ZONE_H
#define E_ZONE_H
#define E_ZONE_TYPE (int)0xE0b0100d
#define E_ZONE_OBSTACLE_TYPE (int)0xE0b0110d
struct _E_Zone
{
E_Object e_obj_inherit;
int x, y, w, h;
const char *name;
/* num matches the id of the xinerama screen
* this zone belongs to. */
unsigned int num;
int fullscreen;
Evas_Object *bg_object;
Evas_Object *bg_event_object;
Evas_Object *bg_clip_object;
Evas_Object *prev_bg_object;
Evas_Object *transition_object;
int desk_x_count, desk_y_count;
int desk_x_current, desk_y_current;
int desk_x_prev, desk_y_prev;
E_Desk **desks;
Eina_Inlist *obstacles;
Eina_List *handlers;
/* formerly E_Comp_Zone */
Evas_Object *base;
Evas_Object *over;
E_Backlight_Mode bl_mode;
double bl;
Eina_Bool bloff;
struct
{
E_Zone_Edge switching;
E_Shelf *es;
E_Event_Zone_Edge *ev;
E_Binding_Edge *bind;
} flip;
struct
{
Evas_Object *top, *right, *bottom, *left;
} edge;
struct
{
Evas_Object *left_top, *top_left, *top_right, *right_top,
*right_bottom, *bottom_right, *bottom_left, *left_bottom;
} corner;
E_Action *cur_mouse_action;
int id;
void *output;
Eina_Rectangle useful_geometry[2];
char *randr2_id; // same id we get from randr2 so look it up there
Eina_Bool useful_geometry_changed E_BITFIELD;
Eina_Bool useful_geometry_dirty E_BITFIELD;
Eina_Bool stowed E_BITFIELD;
Eina_Bool desk_flip_sync E_BITFIELD;
};
struct _E_Event_Zone_Generic
{
E_Zone *zone;
};
struct _E_Event_Pointer_Warp
{
struct
{
int x, y;
} prev;
struct
{
int x, y;
} curr;
};
struct _E_Event_Zone_Edge
{
E_Zone *zone;
E_Zone_Edge edge;
int x, y;
int modifiers;
int button;
Eina_Bool drag E_BITFIELD;
};
struct _E_Zone_Obstacle
{
E_Object e_obj_inherit;
EINA_INLIST;
int x, y, w, h;
E_Object *owner;
Eina_Bool vertical E_BITFIELD;
};
EINTERN int e_zone_init(void);
EINTERN int e_zone_shutdown(void);
E_API E_Zone *e_zone_new(int num, int id, int x, int y, int w, int h);
E_API void e_zone_name_set(E_Zone *zone, const char *name);
E_API void e_zone_move(E_Zone *zone, int x, int y);
E_API void e_zone_resize(E_Zone *zone, int w, int h);
E_API Eina_Bool e_zone_move_resize(E_Zone *zone, int x, int y, int w, int h);
E_API E_Zone *e_zone_current_get(void);
E_API void e_zone_bg_reconfigure(E_Zone *zone);
E_API void e_zone_flip_coords_handle(E_Zone *zone, int x, int y);
E_API void e_zone_desk_count_set(E_Zone *zone, int x_count, int y_count);
E_API void e_zone_desk_count_get(E_Zone *zone, int *x_count, int *y_count);
E_API void e_zone_desk_flip_by(E_Zone *zone, int dx, int dy);
E_API void e_zone_desk_flip_to(E_Zone *zone, int x, int y);
E_API void e_zone_desk_linear_flip_by(E_Zone *zone, int dx);
E_API void e_zone_desk_linear_flip_to(E_Zone *zone, int x);
E_API void e_zone_edge_flip_eval(E_Zone *zone);
E_API void e_zone_edge_new(E_Zone_Edge edge);
E_API void e_zone_edge_free(E_Zone_Edge edge);
E_API void e_zone_edge_enable(void);
E_API void e_zone_edge_disable(void);
E_API void e_zone_edges_desk_flip_capable(E_Zone *zone, Eina_Bool l, Eina_Bool r, Eina_Bool t, Eina_Bool b);
E_API Eina_Bool e_zone_exists_direction(E_Zone *zone, E_Zone_Edge edge);
E_API void e_zone_edge_win_layer_set(E_Zone *zone, E_Layer layer);
E_API void e_zone_useful_geometry_dirty(E_Zone *zone);
E_API Eina_Bool e_zone_useful_geometry_get(E_Zone *zone, int *x, int *y, int *w, int *h);
E_API void e_zone_desk_useful_geometry_get(const E_Zone *zone, const E_Desk *desk, int *x, int *y, int *w, int *h);
E_API void e_zone_stow(E_Zone *zone);
E_API void e_zone_unstow(E_Zone *zone);
E_API void e_zone_fade_handle(E_Zone *zone, int out, double tim);
E_API E_Zone_Obstacle *e_zone_obstacle_add(E_Zone *zone, E_Desk *desk, Eina_Rectangle *geom, Eina_Bool vertical);
E_API void e_zone_obstacle_modify(E_Zone_Obstacle *obs, Eina_Rectangle *geom, Eina_Bool vertical);
E_API E_Zone *e_zone_for_id_get(const char *id);
extern E_API int E_EVENT_ZONE_DESK_COUNT_SET;
extern E_API int E_EVENT_ZONE_MOVE_RESIZE;
extern E_API int E_EVENT_ZONE_USEFUL_GEOMETRY_CHANGED;
extern E_API int E_EVENT_ZONE_ADD;
extern E_API int E_EVENT_ZONE_DEL;
extern E_API int E_EVENT_POINTER_WARP;
extern E_API int E_EVENT_ZONE_EDGE_IN;
extern E_API int E_EVENT_ZONE_EDGE_OUT;
extern E_API int E_EVENT_ZONE_EDGE_MOVE;
extern E_API int E_EVENT_ZONE_STOW;
extern E_API int E_EVENT_ZONE_UNSTOW;
#endif
#endif