65 lines
2.2 KiB
C
65 lines
2.2 KiB
C
#ifndef WINDOW_TREE_H
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# define WINDOW_TREE_H
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# include <e.h>
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/* XXX: First two have to be 0 and 1 because I use them with modulo. */
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typedef enum
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{
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TILING_SPLIT_HORIZONTAL = 0,
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TILING_SPLIT_VERTICAL = 1,
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TILING_SPLIT_FLOAT,
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TILING_SPLIT_LAST
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} Tiling_Split_Type;
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typedef struct _Window_Tree Window_Tree;
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/* Root is level 0. Each node's split type is (level % 2). */
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struct _Window_Tree
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{
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EINA_INLIST;
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Window_Tree *parent;
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/* FIXME: client is falid iff children is null. Sholud enforce it. */
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Eina_Inlist *children; /* Window_Tree * type */
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E_Client *client;
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double weight;
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};
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# define TILING_WINDOW_TREE_EDGE_LEFT (1 << 0)
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# define TILING_WINDOW_TREE_EDGE_RIGHT (1 << 1)
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# define TILING_WINDOW_TREE_EDGE_TOP (1 << 2)
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# define TILING_WINDOW_TREE_EDGE_BOTTOM (1 << 3)
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int tiling_window_tree_edges_get(Window_Tree *node);
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void tiling_window_tree_free(Window_Tree *root);
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void tiling_window_tree_walk(Window_Tree *root, void (*func)(void *));
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/**
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* Insert a new client into the tree
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*
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* @param root the root node where to insert in some subtree
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* @param buddy the buddy where you want to place client to, buddy MUST be a node with a associated client OR NULL
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* @param split_type the split type you want to insert the client
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* @param before true to insert the client before the buddy false to insert it after the buddy
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*
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* @return the new root node
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*/
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Window_Tree *tiling_window_tree_insert(Window_Tree *root, Window_Tree *buddy,
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E_Client *client, Tiling_Split_Type split_type, Eina_Bool before);
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Window_Tree *tiling_window_tree_remove(Window_Tree *root, Window_Tree *item);
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Window_Tree *tiling_window_tree_client_find(Window_Tree *root,
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E_Client *client);
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void tiling_window_tree_apply(Window_Tree *root, Evas_Coord x, Evas_Coord y,
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Evas_Coord w, Evas_Coord h, Evas_Coord padding);
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Eina_Bool tiling_window_tree_node_resize(Window_Tree *node, int w_dir,
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double w_diff, int h_dir, double h_diff);
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void tiling_window_tree_node_change_pos(Window_Tree *node, int key);
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Eina_Bool tiling_window_tree_repair(void);
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#endif
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